World travelers planning trips to the Tommyknocker-inhabited mines of North America or to the domain of the Mbulu, who guards the rivers of South America, might consider first listening to Carol and Dinah Mack's Field Guide to Demons, Vampires, Fallen Angels, and Other Subversive Spirits. Or better yet, they might take in this audio bestiary from the relative safety of their own home, where narrator Reay Kaplan adopts an engaging, teacherly tone to catalogue an entire world of enchanted spirits. Experienced demonologists may find the Mack's guide rudimentary, but casual investigators of the supernatural will learn much in this thoroughgoing primer. Arranged geographically by habitat - ocean, desert, forest - the Macks' audiobook is a kind of supernatural and folkloric Who's Who.
Watch your back! How to spot and identify demons and other subversive spirits...and what to do next.
Demons, fairies, and fallen angels are everywhere. They lurk at crossroads, crouch behind doors, hide in trees, slip into beds, wait in caves, hover at weddings and childbirths, disguise themselves as friends, relatives - even disguise themselves as you. They are powerful; they are protean; they are enchanting. And, to the uninformed, they are often invisible. This guide - the first of its kind - reveals the remarkable permutations of the demon and fairy species worldwide.
Packed with lore about each demon, detailing its origins, the culture surrounding it, and its reputed antics and exploits, A Field Guide to Demons, Fairies, Fallen Angels, and Other Subversive Spirits is a fascinating exploration of global mythologies. Perfect for the armchair traveler and the intrepid, seasoned demon-spotter alike, this complete guide to subversive spirits offers a behind-the-scenes look at the devilish mishaps, impish irritations, and demonic devastations that punctuate our lives.
© 1998, 2008, 2010 Carol K. Mack and Dinah Mack (P)2012 Audible, Inc.
I grew up on Golden Age Radio, I love to learn about a great many things, and I enjoy a wide variety of genres. Me, bored? Never!
I wasn't entirely sure what to expect going into this. I had a feeling like this was either a book that took itself way too seriously for the wanna-be goth crowd, in which case it might be free comedy, or it would simply be a who's who in the world of negative folklore. This book is decidedly of the latter type, for which I'm thankful. Hey, sometimes you just have to take a chance and see for yourself. Essentially it breaks down the different kinds of entities by associated element: earth, air, fire, water. For example, mermaids, selkies, and nereids are water while djinn and demons are fire, and so on. Under each entry, it gives stories from lore and tells you how to beat them according to tradition. It rarely tells you why these methods work, only that they do, and as you might expect, some of the ways of dispatching these fiends will leave you scratching your head or laughing. But then, that's half the fun of folklore. Well, it is for me, at any rate.
This sort of book and a handful like it probably populate the shelves of every fantasy writer you can name. It's the sort of thing that inspires storytelling without forcing you to travel down every dead-ended rabbit hole on the internet to track down a given monster. Granted, it's not that easy to track them down in an audio format either, so a print version is probably better for writers who need a reference book. But for a few hours of entertainment for the average enthusiast, this one's a good primer for all the basics worldwide.
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