Here, there be dragons.
Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful - just like there are few games more important than Dungeons & Dragons.
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 - decades before the Internet and social media - Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions of fans around the world. Now the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
(P)2013 Brilliance Audio, Inc.
This is a very informative and well-researched book. However, seemingly in an attempt to make it more entertaining, it jumps around a lot, frequently shifting back and forth. I found that a bit confusing, distracting, and annoying.
The content itself is great, but the manner in which it is presented and organized leaves something to be desired.
Never. I really found the narrator annoying. He completely missed the bus on what could have been an interesting history of Dungeons & Dragons. His story is not interesting, yet he seemed to decide his personal D&D history should be the primary focus. Seriously, there are long stretches of the author explaining how he named his characters when he was a kid and a chapter describing a weekend retreat that was only vaguely related to D&D (LARP). Spent most of the book just shaking my head, trying to figure out if this was a self published blog excerpt.
Done some research beyond Wikipedia, maybe realize that the journey of a novice D&D player to a somewhat less novice D&D player wasn't that interesting. Possibly not have an arrogant sounding narrator constantly interrupt the story with a completely unnecessary old lore exposition. Maybe not end compete sections with snarky, unfunny jokes (example: it's not the size of the sword, octopuses are cool, etc.). Really the book just rubbed me the wrong way start to finish. Needed an editor to step in and add some focus to the story. Spoiler: Near the end he gets a chance to play with various co-creators of the game, and in each instance comes off as unimpressed by them, yet marvels at the old yellow tape on a ping pong table. I typically don't write reviews and read dozens of books each year, but this book was terrible.
It won't -- don't worry.
Let me know if anyone finds an interesting book on this subject. It sounds fascinating.
Loved when he described the break up of the two founders, and just glossed over the reason explaining, "no one seems to know". Seemed like he tried real hard to get to the bottom of that.
During the mid 1970's I played D and D and enjoyed the game very much, so the first 75% or so of this book was a trip down memory lane for me. I never understood why TSR, a company that from the outside looked to be growing like crazy and very profitable, suddenly went bust. This book explains that, albeit not in a lot of detail.
I was enjoying the book right up until the author choose to spend a very large chapter describing his LARPing (live action role playing) experience in detail, that is where it went off the rails for me. Very tedious and boring, then... as he exited the tales of his LARPing he choose to spend the last portion of the book shilling and gushing over D&D Next (version 5 of the game), it all came off as a lame sales pitch, an attempt to convince the D&D community (most of whom are still angry about the AWFUL 4th version of the game) that 5 was great.
If you enjoy D&D or are just curious about the game and the people who play it, this is a decent introduction, it's not a bad read (or listen as is the case here). The narrative device of bouncing the reader between a history lesson of the game and his own D&D adventures becomes tedious at about the same time as the the live action role play chapter making that part bog down all the more, but all in all not bad.
Fantasy geek, literature lover!
As I am both a great D&D nerd and an escapist, the reason should be self-explanatory!
The last chapter. Our hero is now wiser and still plays on. In particular, the frank description of the disappointment he felt while playing with Gygax's son and his realization that style of play does matter and that all of them have the same right to be played.
Ewalt's reading is surprisingly nice after you get accustomed to his strong American accent (!). The narrative performer was more "typical" from what to expect from a fantasy audiobook performer. Still, the ensemble is not that bad. ;-)
David's visit to the old TSR strore, the shop-girls not knowing the history of the place and the old lady who vaguely remembers it.
If you love D&D, you should listen to it. If you hate D&D, you should listen to it. If you used to think that D&D was somewhat linked to the occult and satanism, you should definitely listen to it. Long live D&D! :-)
Ewalt reads his own work, which lends credibility to the performance. However he's a bit of a mushmouth. I'd prefer a proper reader. Also, the book is interspersed with dramatizations of Ewalt's D&D adventures, read by Mikael Naramore who is just annoying. These sections were obviously included to pad out the length of the book, but I could easily live without them. Worst are Naramore's horrible accents. Has he ever heard a French person talk before?
I enjoy history, biographys, and nerdy/ dorky things.
Listening to the author tell his personal stories, and ideas from former/ future DND games.
Yes, only because the majority of my friends have played DND before. This book may confuse those who have never played.
Gary Gygax playing DND with his kids.
How popular DND was when it released.
If you have played DND this book brings back good memories. The author spends an entire chapter on the precursor to DND; historic battle re-enactments. This really slows the book down. However talking about personal play, old versions and future versions make me want to pick up a D20 and roll a new character. Probably a Lawful/Neutral Human Fighter.
The performance of this book was a little off-putting to begin with, but once the purpose of Mikael Naramore's dramatic reading became clear, it enhanced the experience wonderfully, especially when the narration described David's encounters with luminaries from Dungeons & Dragons' history.
David himself was an amazing and sympathetic character. I see myself in him, though I encountered D&D in the early 80s, our experiences were amazingly similar.
You don't play D&D for 25 years without learning a little something about courage.
If you're a fan of roll playing games, and of D&D specifically, this is a wonderful read. It recounts the history of its creators, the rise and fall of TSR and lays out the road for the future of the game system. Well done!
A reader who ran out of time to physically read the book. I'm into sci-fi, self-help and biography books
I think considering the subject matter, Of Dice and Men rank in the above average among all the audiobooks I've listened to.
The author. He let his geek colors fly and actually gave a fair narration of the life a D&D player.
Yes. I would have given up reading the book due to time.
The book made me laugh at how I also bought in into the geek culture and it also made me cry a bit on how a seemingly successful gaming company practically imploded from within as a result of success.
If you are confused on what Dungeons & Dragons is all about, Of Dice and Men give a fair and intelligent story about the game, the players and the history of D&D. It doesn't talk down to non-gamers and it doesn't geek out too much to make readers lost.
Man there are some tough critics on this website. I loved this book. It was informative about both the history and play mechanics of Dungeons and Dragons. There is a creative aspect to the narrative where the story is cut between various D&D campaigns with the journalists journey to discover more about the business side of the board game industry as well as a biographical study of the D&D founder, Gary Gygax. I played D&D a few times as a kid; if I had a circle of friends that included the author, I would have played it much, much more.
Author David Ewalt alternates narration with professional Mikael Naramore and comes off terribly bad. David often mumbles and has a lisp.
Equally annoying, they alternate at a page and even paragraph frequency, which grievously highlights the difference in their abilities. For me it completely distracts from the content, especially as David gets fatigued and mumbles his way along.
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