Here, there be dragons.
Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful - just like there are few games more important than Dungeons & Dragons.
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 - decades before the Internet and social media - Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions of fans around the world. Now the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
(P)2013 Brilliance Audio, Inc.
This is a very informative and well-researched book. However, seemingly in an attempt to make it more entertaining, it jumps around a lot, frequently shifting back and forth. I found that a bit confusing, distracting, and annoying.
The content itself is great, but the manner in which it is presented and organized leaves something to be desired.
Man there are some tough critics on this website. I loved this book. It was informative about both the history and play mechanics of Dungeons and Dragons. There is a creative aspect to the narrative where the story is cut between various D&D campaigns with the journalists journey to discover more about the business side of the board game industry as well as a biographical study of the D&D founder, Gary Gygax. I played D&D a few times as a kid; if I had a circle of friends that included the author, I would have played it much, much more.
Author David Ewalt alternates narration with professional Mikael Naramore and comes off terribly bad. David often mumbles and has a lisp.
Equally annoying, they alternate at a page and even paragraph frequency, which grievously highlights the difference in their abilities. For me it completely distracts from the content, especially as David gets fatigued and mumbles his way along.
I have not read the print version.
The story is fascinating and the tale is told interestingly. The author weaves historic notes and details with bits of story telling, bringing the games he is discussing to life. He is a real good old D&D player himself and the journey back in time to go over the birth of the game and its historic impact was entertaining, educational, and full of nostalgia for those who were there. For those that have never played D&D this book could be the key to understanding what it is and why people enjoy it so much.
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