Here, there be dragons.
Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful - just like there are few games more important than Dungeons & Dragons.
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 - decades before the Internet and social media - Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions of fans around the world. Now the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
(P)2013 Brilliance Audio, Inc.
This is a very informative and well-researched book. However, seemingly in an attempt to make it more entertaining, it jumps around a lot, frequently shifting back and forth. I found that a bit confusing, distracting, and annoying.
The content itself is great, but the manner in which it is presented and organized leaves something to be desired.
Never. I really found the narrator annoying. He completely missed the bus on what could have been an interesting history of Dungeons & Dragons. His story is not interesting, yet he seemed to decide his personal D&D history should be the primary focus. Seriously, there are long stretches of the author explaining how he named his characters when he was a kid and a chapter describing a weekend retreat that was only vaguely related to D&D (LARP). Spent most of the book just shaking my head, trying to figure out if this was a self published blog excerpt.
Done some research beyond Wikipedia, maybe realize that the journey of a novice D&D player to a somewhat less novice D&D player wasn't that interesting. Possibly not have an arrogant sounding narrator constantly interrupt the story with a completely unnecessary old lore exposition. Maybe not end compete sections with snarky, unfunny jokes (example: it's not the size of the sword, octopuses are cool, etc.). Really the book just rubbed me the wrong way start to finish. Needed an editor to step in and add some focus to the story. Spoiler: Near the end he gets a chance to play with various co-creators of the game, and in each instance comes off as unimpressed by them, yet marvels at the old yellow tape on a ping pong table. I typically don't write reviews and read dozens of books each year, but this book was terrible.
It won't -- don't worry.
Let me know if anyone finds an interesting book on this subject. It sounds fascinating.
Loved when he described the break up of the two founders, and just glossed over the reason explaining, "no one seems to know". Seemed like he tried real hard to get to the bottom of that.
I have not read the print version.
The story is fascinating and the tale is told interestingly. The author weaves historic notes and details with bits of story telling, bringing the games he is discussing to life. He is a real good old D&D player himself and the journey back in time to go over the birth of the game and its historic impact was entertaining, educational, and full of nostalgia for those who were there. For those that have never played D&D this book could be the key to understanding what it is and why people enjoy it so much.
Solid narration and dissertation with entertaining interludes of storytelling both relevant and relative to the historical life of one of the most impactful forms of play, storytelling and gaming ever created.
No, but not because of the quality of the story. The non-fictional history reads like an (extremely) long but very well-written magazine article. It's fine for a reference piece, but its not really fiction
That it is simultaneously personal and global.
The performance itself is excellent, but it's the quality of the research that went into the book that makes the story worth paying attention to. It's a remarkable performance in that it complements the perspectives so well.
As a lifetime DnD player, there were several.
This might be the best book ever written about the hobby, moreso because it is aimed at both audiences who enjoyed it, as well as those who have not. It's journalism of the best possible sort: personal yet researched, and impassioned but objective. I would not have expected to see this kind of approach to storytelling about storytelling itself.
I've never had more than a passing interest in dungeons and dragons and got this book on a whim. I'm glad I did as it was informative and interesting. I've never played d&d and probably never will but if I do it will only be because of this book and the way the author shows why people have passion for the game. I probably won't re read this book but I would definitely recommend it to anyone with an interest in games in general not just tabletop games.
I like Sci-Fi, Dramatizations, Fantasy, etc...
I enjoyed it, repeatedly. Listen to it and form your own opinion. Wish there were more like this, so far, no dice. ( I love a good pun!)
David gives a wonderful overview of the history and roots of the rpg and of dungeons and dragons. Entertaining and inspiring for players of dnd or other rpgs. A book that can be enjoyed again and again.
David takes you on a journey from his embarrassment from his nerdy pastimes, to his full fledged support for the game. He comes to terms with himself and I helped me, personally, understand myself. Thanks, David! The book was completely worth the read. May your adventures treat you well, and the wind always be at your back.
I loved this book immensely. It was informative and entertaining. I just finished it and I'm about to start it again. If you are a fan of RPGs, be they Shadow Run, Dungeons and Dragons, or Call of Cthulhu you need to read this book to give you clear picture of your gaming heritage.
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