#1 New York Times bestseller Brandon Muller launches a brand-new multi-platform phenomenon. Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts - a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children - and the world - have been changed forever.
©2013 © 2013 by Brandon Mull (P)2013 Scholastic Inc.
Yes, of course. The story is worth three stars because it was pretty bad. I think it was a silly plot.
I wouldn't really have done anything because it was still enjoyable, it just wasn't good enough. The plot is already sort of ridiculous, and I think that is Scholastic's fault. Scholastic makes computer games out of a lot of books. I think those games are silly.
I have not listened to any of her performances before, but if she does others (not in this series) I will listen to them.
It would be: Four kids that live in the world of Erdas summon "Spirit Animals" and become Greencloaks. They train with the other Greencloaks and go off to battle evil.
"Cracks along - Clever computer game tie in"
My local reading library is divided into ability sections. Wild Born was the next level up to books my 8 yr old son is reading, so I thought I'd get the audiobook.
The 4 main characters are 12 years old, so I suppose its aimed at the 8 to 12 yr bracket.My 6 yr old son didn't understand some of the vocabulary ("What's a precipice?" He shouted from the back of the car) but he did enjoy the thrust of the story.
I was not entirely convinced by the narrator - her range of "voices" isn't very wide, but at least she's consistent with them - but the story cracks along at a rapid pace. This was great for us as its the Easter Holidays, and we had quite a few half hour plus drives. How it would've worked for the more stop/start school run I'm not sure. So: mild peril, one death (sensitively handled), children in control, magic superpowers bestowed by a spirit animal (they choose you, not everyone gets one). As soon as it finished, they were begging me to get the next one. Result! Oh and a proper cliff hanger ending. You'll want to have the second book on stand by, just in case.
I had noticed on the library paperback that Scholastic had a computer game to accompany the book (www.spiritanimals.com), so I let the boys on that too. This allows you to choose your hero, bond with your spirit animal and go off on a quest. The combination is dynamite. To get more money etc you need codes from the back of the books in the series. Whilst this is no use with the audiobook, if you had a reluctant reader you were trying to tempt into doing to actual reading, it would definitely be worth a try.
My 6 yr old struggles with the computer game (lots of reading on screen instructions, which bores him after a while). I spotted him in the garden with a green cloak from our dressing up box, attempting to "bond" with one of our cats. It's that kind of a book.
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