An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.
It's been years since 12-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea Aram struggles to get along with the Wavestrider's crew - especially second mate Makasa, a tough teenage girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home - to safety - to what destiny is it leading?
©2016 Blizzard Entertainment (P)2016 Scholastic Inc.
I think the book is a fantastic idea for a book. I enjoyed hearing a story about a person from the Warcraft Universe who isn't a major lore character, and just when you think it's a normal kid his journey turns into something both mysterious and compelling. The narrator did an amazing job capturing the characters and making them come alive.
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