The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing audiobook tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like "Space Invaders," "Centipede," and "Pac-Man" helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: The video game that saved Nintendo from bankruptcy. The serendipitous story of Pac-Man's design. The misstep that helped topple Atari's $2 billion-a-year empire. The coin shortage caused by "Space Invaders." The fascinating reasons behind the rise, fall, and rebirth of Sega. And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this audiobook is a must-have for anyone who's ever touched a joystick.
©2001 Steven L. Kent (P)2013 Recorded by arrangement with Three Rivers Press, an imprint of the Crown Publishing Group, a division of Random House LLC.
This is a well researched book but it could be half as long if he didn't repeat himself so often.
He presents many nuggets of video game lore. Often he has found the original sources for stories that have become myths. This allows him to tell the myth and the real events that generated the story. This is not the repetition I am complaining about.
When presenting details of a story his style is like this:
They started having problems with their chips around this time. "Our engineers said that there was a problem with the chips."--Joe CEO. "I was working as an engineer at that time and we encountered several problems with the chips."--Jim Engineer.
Each iteration of the information adds nothing to the story and it becomes very frustrating to listen to.
This appears to be the definitive work on video game history, but the writing makes it difficult to get through.
I was sucked into this book and listened to it fairly quickly, so it didn't disappoint at all. But it's important for game fans to go in knowing that this is really a book about the game companies and their battles for the market. It does offer many neat tidbits about individual games and their creators, but most of the time is devoted to why each game or console succeeded or failed. It does a good job of explaining why one format or another may have done poorly due to supply issues, game quality, release times, pricing, etc. So it helps give you a sense of why the history turned out the way it did.
After an initial section on coin-op games, I'd estimate that 35% of the book is devoted to Atari. Considering the generous 22 hour total length of the book, this Atari section could have been a book in itself. I live in Sunnyvale where the company was located, so this was fascinating local history for me. Then it covers the gaming "crash" of 83/84, followed by the later resurgence with Nintendo, Sega and then Sony. Much of this later section gets a bit bogged down by discussions of legal battles between the companies. Also worth noting is that the book was published in 2001 so it barely covers the release of the Ps2, Xbox, and Gamecube.
At times the author has a tendency to make a statement followed by a quote that repeats almost the same statement, which made it seem occasionally redundant. He relies heavily on quotes, so this habit rears its head often. His writing style doesn't add a whole lot of color to the story, so it can be a bit dry. I wasn't really left feeling like I was hearing a nostalgic story about a past era, but rather a chronicle of industry history. However, it's an interesting history and a fun topic, so it was still a very enjoyable read.
I listened to this book from start to finish. Well written and narrated. Really interesting read on business and entrepreneurs as well.
Loved it...great story, narrator was excellent! A sequel would be great so we can know how the industry battles play out post-2000.
The first thing I must say is that it is not what I had anticipated. I expected this book to be more akin to a history of game design - what makes a game good. And in way, it is. However, I found myself getting bogged down by hours of CEOs reminiscing company politics, mergers, contracts, negotiations, foreign marketing, and the like. It made me feel progressively dispassionate about video games as a whole despite having grown up adoring them. They began to sound less inspiring and more like commodities whose value is determined by monetary gain. Also, the book's use of many interviews with key corporate members for their perspectives - while intriguing - quickly became dull and repetitive. Several times I had to check the player and make sure I was in fact listening to a new chapter and not a loop of the previous one. All in all, this book is an great read for business enthusiasts and hardcore retro gamers with strong sense of nostalgia. I give it three stars because I was disappointed overall, but I can't fault it solely for not being my cup of tea.
I am a 30 year old over-the-road truck driver. I listen to A LOT of audiobooks!
I liked the book very much. It was very informative. But it attributed quotes soooo much. Every sentence the author has talking about who said what. Still interesting to listen to though.
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