In this wry take on the post-apocalyptic horror novel, a pandemic has devastated the planet. The plague has sorted humanity into two types: the uninfected and the infected, the living and the living dead. Now the plague is receding, and Americans are busy rebuilding civilisation under orders from the provisional government based in Buffalo. Their top mission: the resettlement of Manhattan. Armed forces have successfully reclaimed the island south of Canal Street - aka Zone One - but pockets of plague-ridden squatters remain. While the army has eliminated the most dangerous of the infected, teams of civilian volunteers are tasked with clearing out a more innocuous variety - the 'malfunctioning' stragglers, who exist in a catatonic state, transfixed by their former lives. Mark Spitz is a member of one of the civilian teams working in lower Manhattan. Alternating between flashbacks of Spitz’s desperate fight for survival during the worst of the outbreak and his present narrative, the novel unfolds over three surreal days, as it depicts the mundane mission of straggler removal, the rigours of Post-Apocalyptic Stress Disorder, and the impossible job of coming to grips with the fallen world. And then things start to go wrong. Both spine chilling and playfully cerebral, Zone One brilliantly subverts the genre’s conventions and deconstructs the zombie myth for the twenty-first century.
©2011 Colson Whitehead (P)2011 Random House Audiobooks
The craft of writing is perscuted here. Language is used to nauseating effect in this terrible story that is so caught up in its own attempt to be ironic and cleverly cynical that it kills any sense of craft, bludgeons the reader with such awful metaphors, similes and sentance structure that it hurts the psyche. The narrator, having nothing good to work with suffers with the listener. Don't do it.
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