That's when he finds himself in Dadaville, an eccentric postmodern utopia not marked on any map. In Dadaville, the characters are as kookie as they are decent, and their culture of controlled creative chaos is balanced by a negligible crime rate. Trent feels right at home, but there is trouble in paradise, and the girl of his dreams is right in the middle of it. Can Trent save his girl and his town from the stranglehold of the sinister World Corp, whose logo is a globe pierced by a screw?
©2005 Mark Baer; (P)2006 Blackstone Audio
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