The Pixar Touch is a lively chronicle of Pixar Animation Studios' history and evolution, and the "fraternity of geeks" who shaped it. With the help of visionary businessman Steve Jobs and animating genius John Lasseter, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all the way up through the landmark films Toy Story, Finding Nemo, Wall-E, and others.
David A. Price goes behind the scenes of the corporate feuds between Lasseter and his former champion, Jeffrey Katzenberg, as well as between Steve Jobs and Michael Eisner. And finally he explores Pixar's complex relationship with the Walt Disney Company as it transformed itself into the $7.4 billion jewel in the Disney crown.
©2008 David A. Price; (P)2008 Tantor
A very interesting insight into the making of Pixar and how little the creative ‘geniuses’ new about what they were doing. What stood out was the sheer time and planning process of the movies and the dedication and love poured in by the creators. Pixar really was and is a work of great passion and commitment.
My preference for a good story is something totally unusual and not run of the mill stuff. Give me something I haven't heard before.
Terrific if you're into how computer animation was formed. Something we take for granted these days had a very complex and expensive upbringing. This book doesn't get too technical but explains things in a way that you'll understand what's being said. Now I have to go back and compare Toy Story to more recent Pixar films to see how far it's come.
Being part of the industry helped me relate to the process of development. Having made many of the scannable objects for computer manipulation in my time helped me understand their objectives.
I think that computer animated cartoons has faired better than the computer animation for live action films. I still see MUD in a lot of the live action films, blurred scenes that shouldn't be blurred and flatness of dimensional objects. One of the things I'm glad for is that the special effects and prop building technicians are still needed even to render certain things in a computer.
I would try more books. Reading some background information about companies that capture the imagination of people is interesting.
There was a lot I did not know about Pixar before this book. It is an interesting if pretty straightforward account. It only chronicles up through the Disney acquisition. I would love to hear an updated version. Overall, very interesting.
Part time artist - Like to listen to audiobooks when I am working and creating.
I really enjoyed the history surronding the start of Pixar. There were many times when they would go into technical detail regarding the new advancements in hardware software. If you like that sort of thing you will love this book. Outside of being lost at times during the explanation of computer advancements. I thougt it was a solid history of the company.
The Pixar Touch A great book on how this company started. From Debt to Profit. Sometimes a little bit too technical but I enjoyed the most of it.
Retired Political Science professor from a community college. Especially like Legal Thrillers.
It is not the type of book that warrants another listen. I have listened to books about Google, Apple, and Amazon and this account fits well with the other corporate histories.
Not only was the book a history of Pixar, it was also a history of computer animation and the problems that had to be overcome.
The book does not consist of scenes.
Some great characters in animation. It would have been nice to see visual examples of some of the technical problems and how they we're overcome.
The author spent considerable time discussing some of Pixar's greatest hits, such as Toy Story, Finding anemone, and Cars.
I found this book most interesting when it went into details about the making of Pixar's best films. Most of the specifics are about Toy Story, and the other films unfortunately get much less time. Most of the book is about how the company got started and stayed afloat and it's partnership with Disney, which will be of most interest to those curious about the 3D, tech, and film industries. But mercifully it does not get bogged down with excessive details about business deals and court proceedings like some company biographies do, so it moves along and remains entertaining throughout.
Computer graphics enthusiasts may not learn many tricks of the trade from this book, but it does get specific about who invented and developed a lot of the modeling, shading, and lighting techniques that we still use today. So it was more technical than I expected. Though it does emphasize the importance of story over technical achievement, which is a key aspect of Pixar's success.
David Drummond is a narrator I enjoy and he was part of the reason I bought this book. He did an excellent job.
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