The Pixar Touch is a lively chronicle of Pixar Animation Studios' history and evolution, and the "fraternity of geeks" who shaped it. With the help of visionary businessman Steve Jobs and animating genius John Lasseter, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all the way up through the landmark films Toy Story, Finding Nemo, Wall-E, and others.
David A. Price goes behind the scenes of the corporate feuds between Lasseter and his former champion, Jeffrey Katzenberg, as well as between Steve Jobs and Michael Eisner. And finally he explores Pixar's complex relationship with the Walt Disney Company as it transformed itself into the $7.4 billion jewel in the Disney crown.
©2008 David A. Price; (P)2008 Tantor
Loved the story a lot, very interesting to hear the struggles of the company and how they really over came everything to be where they are today. Also very interesting to learn about the technology. The narrator is a bit dry and it often be a little technical as well as having a lot of names of people to remember, which I found not as enjoyable when listening.
Good book to read before or after Steve Jobs biography.
Steve Jobs biography.
Interesting book about the dawn of todays best storytelling group - how technology, talent, individuals and percistance has payed off! Interesting info on the behind scenes of each film!
I'm so glad I read this book with my ears and not my eyes (otherwise I would have given up because of the pure complexity of the details provided). Amazed to learn how much goes into making a computer animated Movie, and how everything the Pixar team created has filtered down in some form to us mere mortals in our everyday use of computers.
The story has driven me to re-watch all my Pixar Movie Collection with a new enlightenment into the details I watch and take for granted, like the movement of fur on Sully in Monsters Inc. and the detail required for movement of clothing and hair in The Invincibles. The Pixar team are not just animators they are amazing mathematicians with vision.
Thank you Pixar.
(Helena, Mackay Qld Australia)
I bought this audiobook for 2 reasons, I wanted to know more about Pixar, and I knew Steve Jobs played a huge part in making it what it is today. Great story.
The book about Steve Jobs and his history with Apple. Because its another great book.
The amount of Jobs personal money that he put into Pixar.
I flip-flop between business and fiction books to keep me grounded in reality while still keeping my childhood love of fantasy firmly intact.
I always enjoy reading books about how companies came to be, but this one was especially enjoyable because I've been a HUGE fan of PIXAR's movies since I saw Toy Story in theaters back in 1995.
Granted, the book ends with Disney's acquisition of PIXAR in 2008, but the backstory of it's founders and the company's origin were what I was really looking to learn about. It's a quick, but not brief, listen. Enjoy!
I enjoyed this book because I love the Pixar movies. It was neat to hear about the history of the company and the process behind the movies made me want to watch them all again.
I myself love drawing and that is why I went looking for a book on animation and, in particular, Pixar. There weren't many of them, though. But now I am satisfied that I found this one.
I can't review this book without saying a few words about Steve Jobs. I admire his vision and contribution to technology. But it appears that many people give him all the credit for growing a firm like Pixar. Of course, he did play a big role in Pixar's development. But that's not all by any means. In some ways, this book paints quite a candid and matter-of-fact picture of Jobs.
In many ways, Pixar's story is the history of computerized animation. Just read it and you'll know. It's both entertaining and informative.
Gen-Xer, software engineer, and lifelong avid reader. Soft spots for sci-fi, fantasy, and history, but I'll read anything good.
I think anyone who's a fan of Pixar's films will enjoy this well-researched, thoroughly readable book. Price begins in the 1970s with the backstories of the company's key members, and proceeds forward, providing an engaging condensed history of computer graphics and animation along the way. We learn about Pixar's early days trying to find its way as a subsidiary of Lucasfilm, and its struggles to stay afloat after being purchased by Steve Jobs. We see its tumultuous history with the cantankerous Apple founder and an increasingly corporate Disney.
The book's real treat, though, comes when Price discusses the development of the groundbreaking movie Toy Story, a project that underwent many changes from conception to final version, driven by the stubborn commitment of John Lasseter and other leads to get everything right. For example, to find the dynamic between Woody and Buzz, they watched a series of buddy movies and studied the mannerisms of the voice actors. This fanatical attention to detail, combined with top-notch talent and a certain amount of humility on the part of the team when it comes to accepting that some creative ideas must be thrown out in service of quality, demonstrates itself again on subsequent projects. It's nearly as much fun to read about the evolution of Monsters, Inc., Finding Nemo, The Incredibles, and other films. When Pixar's human strengths are mixed with the advantages of the medium, challenged by its constraints, or freed by its newness, the result is a fertile, back-to-the-drawing-board approach that will hopefully continue to generate compelling works and new creative tools for years to come. As a video game developer, I found their process very inspiring to read about.
As histories of companies go, Price is clearly writing from the position of an admirer. What dirt he dishes up is mostly on Jobs and Disney. But, he knows how to tell the story most readers are after, and it's to his credit that he makes the technological, artistic, and business facets of his narrative interesting, without getting too bogged in the details of any one. I think that any reader interested in film, computer graphics, or simply innovation in general will enjoy it.
The book is read well and written well. I was hoping for more details on the company culture and how they foster the great creativity. Also, many stories surrounding the movies are things I had read elsewhere. This is good if you are a Pixar fan.
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