Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter - a catastrophe big enough to lure even Jarlaxle into risking his own coin and skin to stop it.
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A mage's soul is forged in the crucible of magic. Raistlin Majere is six years old when he is introduced to the archmage who enrolls him in a school for the study of magic. There the gifted and talented but tormented boy comes to see magic as his salvation. Mages in the magical Tower of High Sorcery watch him in secret, for they see shadows darkening over Raistlin even as the same shadows lengthen over all Ansalon. Finally, Raistlin draws near his goal of becoming a wizard. But first he must take the drea Test in the Tower of High Sorcery. It will change his life forever - if he survives.
The audio edition of the new novel from New York Times best-selling author Margaret Weis. The audio edition of the opening title in a new trilogy from Dragonlance setting co-creator Margaret Weis takes up where the War of Souls series left off with the central character, Mina. While following her story, this new trilogy also explores the chaos that is post-war Krynn. This is Weis’s first solo trilogy in the Dragonlance world.
War can get a fellow killed. The fearless draconians of the War of the Lance have retired from the field of battle to a pleasant valley in the Kharolis Mountains. Well, it would be pleasant, if it weren't for some dwarves, whose irritating feuding prevents the draconians from realizing their greatest hope - the ability to continue their doomed race. When the dwarves discover a map leading to a fortune buried in the dwarven kingdom of Thorbardin, the draconians are swept up in a feverish race for treasure.
When Flint Fireforge, dwarf and metalsmith, receives a wondrous summons from the Speaker of the Sun, he journeys to the fabled elven city of Qualinost. There he meets Tanis, a thoughtful youth born of a tragic union between elf and man. Tanis and Flint, each a misfit in his own way, find themselves unlikely friends.But a pompous elf lord is mysteriously slain, and another elf soon meets the same fate. Tanis stands accused, and if his innocence cannot be proven, the half-elf will be banished forever.
The people of Krynn have known war in past ages. Some are still alive who remember the triumph of good at the conclusion of the War of the Lance. Still more remember the devastation of the Chaos War, which ended the Fourth Age of the world. But now a new war is about to begin, more terrible than any have known. This war is one for the very heart and soul of the world itself.
The Icewall: Cold, forbidding, remote, it stands like a dim white cloud on the very edge of sight. There Kerrick, an elf from the golden woods of Silvanesti, has been sent, an exile in disgrace. There too, a band of barbarian villagers make their stand against the remnants of an ogre empire that is determined to once again rule the frozen wastes. In the first book of this thrilling trilogy, Douglas Niles takes his listeners to a land that most in Krynn have heard of only in legen - the legend of the Icewall.
The first title in a new hardcover trilogy from New York Times best-selling author Richard A. Knaak. This direct follow-up to the recent best-selling War of Souls trilogy deals with the minotaurs, a species with which the author is particularly associated in the minds of Dragonlance fans.
Strike the Anvil of Time! Vanderjack is a mercenary with a troubled past and a sword haunted by ghosts. Hired to rescue a nobleman's daughter from behind enemy lines, the sellsword finds himself a pivotal player in the liberation of Nordmaar from the Red Dragon army. The Chronicler is charged to use the ancient Anvil of Time to travel back along the river of time and find the lost stories that fell between the pages of the history books of Krynn in this new series created and guided by the creative mind of Tracy Hickman.
Only fragments of the account of Huma survived the Cataclysm that broke the world of Krynn. The fullness of his tale has never been told – until now. One man took up the call to defend the world against the Queen of Darkness. He was the first Hero of the Lance, driven by his devotion to the Oath and the Measure and his love for a silver dragon. His life made him a hero. Here is the tale that made him a legend….
Khelben Arunsun, Chosen of Mystra, Archmage of Waterdeep, is as close to a demigod as you're likely to meet on the streets of Faern's mightiest city. But when the skies rain lightning and a long-forgotten city arises from the earth, he can seem like just another wizard.
This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.
The War of the Spider Queen begins here. While their whole world is changing around them, four dark elves struggle against different enemies. Yet their paths will lead them all to the most terrifying discovery in the long history of the drow and set them on a quest to save not only Menzoberranzan but the entire dark elf race from Dissolution....
It can lay low a dragon or heal a wounded warrior. It is the most sought-after magical power in all Faern. And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass. Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive. At least until tomorrow.
It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faern was still to come. Unbeknownst to mortals, the gods had been summoned together, and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor.... But until that person's ascension, her power must be preserved.
Her name is Alias, and she is in big trouble. She is a sell-sword, a warrior-for-hire, and an adventuress. She awoke with a series of twisting, magical blue sigils inscribed on her arms and no memory of where she got them. Determined to learn the nature of the mysterious tattoo, Alias joins forces with an unlikely group of companions: the halfling bard, Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait.
In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic.... The One True Spell was a woman, and her name was Mystra - and her kisses were wonderful. It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.
When the gods are banished from the heavens, they must travel through Faern in the guise of mortals. When four companions, last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. When magic itself runs wild, no one can say that the most innocent of spells will not destroy the world.
From the depths of the demiplane of shadow comes a new magic so mysterious it confounds even the Chosen of Mystra. From beneath the dune seas of Anauroch escapes one of Toril's most powerful and ancient evils - the phaerimm. From Evereska, the last elven refuge on comes word of invasion. From nowhere appears a group of enigmatic sorcerers determined to destroy the phaerimm and save Evereska... for purposes known only to themselves.
Diran used to make his living as an assassin - one of the best money could buy. But after a life-altering spiritual experience, he's turned his back on killing. All he wants is peace. But in a shoddy port city, his past catches up to him, and killing may be the only way to bring peace to a city on the verge of destruction.
A mission she doesn’t want, to protect and defend a dwarf she can’t forgive, in a city full of enemies.... Sentinel Marshal Sabira d’Deneith has her work cut out for heras she searches for a killer whose methods seem eerily familiar.... Blending adventure fantasy and hardboiled noir fiction, The Shard Axe brings the broader world of Eberron to the setting of the immensely popular game, Dungeons & Dragons Online: Eberron Unlimited.
He was a decorated soldier, thought to have died 20 years ago. But yesterday in Karrnath his body washed ashore, unkempt, dressed in rags... and murdered.Now it’s up to a hardened soldier out for cold vengeance and a chronicler looking for a story to unravel a dead man’s past - and with it, the future of Khorvaire.
The return of the shifter Geth!In the wake of the Last War, a new king has risen and seeks to unite the newly formed goblin kingdom of Darguun under his rule. He seeks an ancient scepter, a symbol under which to unite his people and hires Geth, a shifter who owns one of the trio of artifacts to which the scepter once belonged, to find it. But will the artifact do what the Darguul king needs it to?
In the land of monsters, you'll want her by your side. Nyrielle Tam - better known by her code name, Thorn - is a Dark Lantern sent undercover to a summit in the monstrous kingdom of Droaam. The beasts of Droaam have organized and want recognition from the kingdoms of Khorvaire. Breland attends to gauge its neighbors' reaction to the new state's demands of equality... and to take the opportunity to recover something long ago stolen by the mysterious Sheshka, Queen of the Medusas.
The first book in a series of dark tales and high adventure in the Eberron™ campaign setting. The Binding Stone features the brand new races that were created specifically for the Eberron campaign setting. It's also the first Eberron novel to take its listeners on an exploration of many uncharted territories in the setting.
The war to end all wars - or so it is hoped. For generations battle broke the once-proud kingdom of Galifar. As nation fought nation, adventure was never far away from those eager to find it.
Hunters of evil, seekers of fortune, loyal soldiers, and those just trying to stay alive. These are their tales. The Tales of the Last War.
Marked for Death begins a new epic trilogy set in the world of Eberron, Wizards of the Coast’s newest D&D campaign setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games.
A mission she doesn’t want, to protect and defend a dwarf she can’t forgive, in a city full of enemies.... Sentinel Marshal Sabira d’Deneith has her work cut out for heras she searches for a killer whose methods seem eerily familiar.... Blending adventure fantasy and hardboiled noir fiction, The Shard Axe brings the broader world of Eberron to the setting of the immensely popular game, Dungeons & Dragons Online: Eberron Unlimited.
Bhaal must be stopped! Someone is sabotaging the iron mines of the Sword Coast, pushing powerful realms toward a bloody war, and a young mercenary toward an unimaginable secret. Evil gods, giant spiders, murderous doppelgangers, flesh-eating ghouls, and wicked Zhentarim come to life in the action-packed novelization of the Baldur's Gate computer game form BioWare and Interplay.
On the fabled world of Krynn, Lord Soth finally learns that there is a price to pay for his long history of evil deeds, a price even an undead warrior might find horrifying. Dark powers transport Soth to Barovia, and there the death knight must face the dread minions of Count Strahn Von Zarovich, the vampire lord of the nightmare land. But with only a captive Vistani woman and an untrustworthy ghost for allies, Lord Soth soon discovers that he may have to join forces with the powerful vampire if he is ever to escape the realm of terror.
Some of the parchment pages were the color of cream, thick and substantial, made to last many, many lifetimes. Other pages were thin and desiccated, positively yellow from age, and crackled alarmingly as Van Richten turned them over. There were no ornate illuminations, no fussy borders, only lines of plain text in hard black ink. The flowing handwriting was a bit difficult to follow at first; the writer's style of calligraphy had not been in common use for 300 years. No table of contents, but from the dates it looked to be some kind of history.
Your favorite award-winning, critically acclaimed, and best-selling authors unite to tell stories set in the Dungeons & Dragons world, filled with desperate dragons and cruel elves, honorable demons and fickle gods, wild magic and the sharpest of steel. You don't want to miss this rarest of opportunities to get a glimpse into the D&D adventures created by some of the most brilliant fantasy writers of our age.
Imprisoned in the void of a ruined universe by vengeful gods, Tharizdun - the Chained God, the Elder Elemental Eye - shares his exile with the Progenitor, a pool of liquid crystal that is all that remains of the Abyss that destroyed his universe. Enter our heroes Albanon, Shara and Uldane - all three adventurers readers will know from The Mark of Nerath. They thought their quests were over and done with, but danger still burns like the embers of a smoldering fire in the tall grass.
Under a previous sun, Athas teemed with life. The sorcerer-king, after obtaining immortality for himself, united all lands under the power of his magic. But power-hungry overlords have carved the lands into pieces - setting themselves up as sorcerer-kings--and survival depends on the optimism of three steadfast people.
Although Evermeet seems to be a monument to the strength and solidarity of the elven people, its history is one of conflict. At the heart of its story is Amlaruil, Queen of All Elves. When Evermeet comes under attack, her sacrifice holds the last hope of saving the elven homeland. A classic fantasy centered around the clash between good and evil in a beautiful, magical, and romantic land.
A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
Death of a Darklord focuses on a young woman who finds that she has a talent for magic in a land and a family unforgiving of such abilities. Her tragic attempts to redeem herself in the eyes of her family involve aiding them on their quest to end the dark magic that has destroyed a neighboring town.
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