Tom Bissell's many hours on Grand Theft Auto, as well as hanging out with various game celebrities, shows a lot of passion in this production.
I was able to easily grasp at what he's saying, since I'm a gamer. However, I think from the perspective of a non-gaming reader, there is a lot that is lost in translation.
This audiobook starts a bit weak, but then improves in an impressive way. If you're interested in what legal issues superheroes (and supervillains) have to worry about, this book is for you. A bundle of fun.
This story continues the saga of the Reckoners and their fight against the super powered Epics. It could have easily fallen into the trap of making the world it's set in uninteresting as the lore, theories and secrets of what's going on are revealed. However, it doesn't. It manages to keep things quiet interesting by switching gears from the one-mission plot of the previous book. I can't wait for the next book in the series, and if it doesn't have a major reveal about the key element introduced later on in this book, I will be disappointed.
Wait, no I won't.
This is a disappointment. It gives very little information before the annoying alert blares out to signal a transition between two 4-minute chapters. When I realized that it will probably blare every few minutes in this 12 hour book, I stopped.
Either don't buy this book, or get some aspirins because you will get a headache.
This audiobook is full of colorful words and nasty phrases, and although it gives a good insight into the underbelly of major European civilizations in the past, it doesn't hold back with the swear words. So if you're sensitive about what you want to hear, or have any kids or easily offended people around, you might want to reconsider this.
This is the kind of story that's self-conscious of its cliches, and works it to its advantage. And just when you thought you could clearly figure out how it will play out, something unexpected and usually played for laughs makes you rethink things.
This is a continuation of the Magic 2.0 series, set in Atlantis. The sense of discovery has been diminished since we know by now how things work, but the introduction of a woman-ruled Atlantis and their rules gives a new area to discover. Story-wise, the events are a bit flat. The characters and their interactions are what carries this story forward.
Luke Daniels does an excellent job bringing the characters to life. This is one of the most interesting and fun stories I've listened to.
Philip. He's a colorful character who doesn't shy from pointing out what the audience thinks, and is the center of every scene he's in.
The moment where Martin meets Merlin for the first time. I listened to that part over and over. Hilarious and unexpected.
This audiobook is produced for a book that's over 60 years old, so while it might have been the best the author could do based on their research and biases, it's still pretty thorough. If you want more details about specific religions, however, you might consider picking more contemporary materials.
Don't expect a deep profound story here, and you'll enjoy it. This is a continuation of a military sci-fi saga that spans galaxies and years, fighting aliens and machines over vast and complex battlefields. That way, you'll enjoy this story as it is meant to be listened to.
As a fan of the Saga of the Seven Suns, this has been on my playlist for a long while. I am glad I finally came around to listen to it. Kevin Anderson does a great job in building a universe full of elemental, primordial and mysterious creatures without taking away from the human element.
Not all characters, new or returning, are equally interesting, however. But the bigger conflicts more than make up for the slow parts of the story. I hope the characters featured in the slower parts of the story have a more interesting role in the rest of this trilogy. Regardless, I am definitely going to buy the remaining two books as soon as they are available.
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