The story lines are basically rehashes from previous Shannara books. Regular characters suddenly are more powerful than the Druids. Everything felt very shallow, especially the Witch Wraith.
It just wasn't that interesting. If you haven't read any of his stuff before, maybe it would be ok, but if you have then everything is just a repeat of his previous books. Simple example, disguising yourself to get to the center of an enemy military camp to rescue an Ohmsford.
The super weak Druids were pretty annoying, but only slightly less then the walking coma.
She did a reasonable job with the characters, she just didn't have a lot of story to work with. All things considered I would rather not read a book where she is the narrator.
No character's were out of place, they were all just poorly written.
I've read the Shannara series since the mid 80's, this was probably my last book. I think Brooks is out of new stories that keeps the series in a fresh direction.
Probably not, one listen was enough to take it all in. The writer is a straight-shooter so not a lot of details are hidden in a complex story.
Robin not wanting to get his final kill, so he heads out on missions but will not shoot down enemy fighters so he will not get shipped home.
The author's comments on what the US could have done to win the Vietnam war. He did not back down from the powers that be in sharing his thoughts.
Solid autobiography that will teach you about historical events from a totally different (and rarely heard) viewpoint.
The history and unique characters that made up Id Software. I always assumed it was a much bigger company than what it was. Getting to know the quirks of the key players in FPS history was really interesting.
Learning how eccentric the programmers at Id were. Quite interesting how only a few people so heavily impacted the genre.
I've listened to a lot of Wil's work, he tends to read books that are of interest to me. His performance on Masters of Doom was quite good. I could really feel his excitement with what was written and his passion for gaming in general.
Moving? no, but Carmack's blunt force focus was amusing.
If you love playing video games, or once played a lot of video games, this is a book for you. If not, it probably won't make a lot of sense.
Yes. The first part introducing the time a players was a bit slow and the setup took a little while, so I think i missed some things that I would pickup the second time. The narrator is top-notch and makes the book that much better.
All the common items/food that we have now that were introduced at the Chicago World's fair.
Excellent reading pace and style. He doesn't attempt to play any characters, but his voice if perfect for the historical tales. He has just enough inflection at the right time to make key points stand out.
The big show, it's a gas.
The book really picks up after the first couple hours, which are needed to set the stage. Don't give up on it and it really pays off in the end.
I really enjoyed this book and how it covered the very complex topic of memory and brain functions without being boring or overly technical. The story of how memory theory progressed over time in the Lynch lab and around the world was well told and included many interesting characters that you would not think would exist in a research environment.
I bought this book on the hope that it would be entertaining and educational and it succeeded on both counts. I highly recommend this book for those who like science and would like to better understand the process by which new ideas must go through to be accepted by the masses.
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