I enjoyed this book, but I enjoyed it because I did not expect Ender's Game proper.
There was a lot about Ender's Game I enjoyed, but I can sub-categorize all my favorite parts into two important distinctions. Military strategy and group leadership versus interpersonal development and politics.
If you really only enjoyed the military portions of Ender's Game, then you may consider leaving Speaker of the Dead out. Scott Card wrote Ender's Game so he could write Speaker for the Dead. The way he writes the characters in Speaker for the Dead I have found to be a reliable measure for his other books in the Enderverse.
Reading about waging a war is awesome because of the absolution both sides of a war feel, a solidarity under one banner, so to speak. At the end of war, we have fractured absolution and limited solidarity -- complex topics to say the least.
Speaker for the dead is about this post-war universe. The threads of religion and science woven throughout the personalities is beautifully done in a way that should be neutral enough to spawn debate, but with the author's beliefs only somewhat veiled. Reading a book like this often makes me feel we are more predictable in groups than we are when left to our private choices.
This book gives weight to the phrase "where there is a will, there is a way." Of course -- not all wills are good ones ...
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