Johns are sad.
When Romero ends a multi-year D&D campaign by essentially ending the world - it was an interesting way to foreshadow the events that were about to happen in the real world.
Probably not. Like all things Wil Wheaton is involved in, he really doesn't bring anything interesting to the table. He was inconsistent, to say the least - he only made voices for half of the characters with dialog in the book (which in a biography is strange to begin with) and even then, he inconsistently changes or stops the impressions. I wouldn't avoid a book that I was already interested, just because he narrated it, but it could be the tipping point that keeps me from downloading something I was unsure of.
Two Johns. One Empire.
I would. Jim Henson's philosophies on how he treated people and ideas are worth repeating.
Jim's life was very well documented, and Brian Jay Jones clearly did his research. Everything from company memos, letters to friends and even pages from Jim Henson's personal diary are referenced to paint a clear picture of his life. You really get a feel for what it was like to know Jim Henson.
No, but he was quite good. He does an amazing impression of Jim Henson as well as Frank Oz.
I don't think it would make a very good film! He didn't really have a lot of strife, to be honest!
This one is kind of a slow burn, but it's worth it. It isn't so much a story of one man overcoming obstacles to make it to the top - it's a story of a boy from an upper-middle class home that was always the best at everything and died on top of the world. It's not the type of story I'm really used to, but the ideas Jim had are really worth immersing yourself in. There's a lot to learn here about how to treat people and make the most out of your life.
Jeff Ryan clearly knows how to write about videogames - that is to say that he knows how to spin un-researched anecdotes as probable facts, and how to turn attention to merchandise and pop culture rather than the topic at hand. I learned more about Captain Lou than I did about Nintendo, Miyamoto or Mario.
If I hadn't already listened to Masters Of Doom, this would have turned me off from videogame nonfiction entirely. It's pretty well-known that games writers are not great nonfiction writers, and the idea of a stack of books of this quality is enough to make me steer clear. Luckily David Kushner has already shown that it is possible to write a compelling, well researched, nonfiction story about game studios, so I remain hopeful that lightning can strike twice.
The reader seemed bored most of the time, and when he tried to spice things up, it always fell flat. One moment that stuck out was when he described Mario's accent in the cartoons, he said the words "New York accent" in a cartoonish BOSTON accent. It gives me douche chills just thinking about it.
If you're looking for a more-or-less chronological list of Mario themed merchandise from the 90s, you'll find it here. If you just want to hear someone utter the words "Super Mario Bedsheets" so you can say "HEY! I had those" then you might like this book.
Yes. Gaffigan edits a lot of the passages to be unique to the audio book, and his voices are a big part of his standup routine. I would have been reading in his voice anyway, so why not cut out the middleman?
I haven't listened to a book, but I've listened to his stand-up. This sounds a lot like his stand-up, but at times, it's pretty obvious that he's trying to read word-for-word.
His voices and his audiobook-only quips.
No. It's almost 6 hours long. I've got things to do.
The book is really great, but I feel like there are a couple of things Gaffigan fans should know before they start listening/reading:
1 - This is a book about being a dad. I know that seems obvious, but if you aren't a dad, or aren't thinking of becoming a dad, then you might not really like this book. If you're a college kid that likes jokes about Hot Pockets, you might be able to skip this one. There are a few chuckles in here, but you won't identify with them.
2 - There's a rhythm to this book that is a little jarring in an audiobook format. Each chapter ends with a joke, which is usually a callback from earlier in the chapter - and then the next chapter just starts. The chapters are very short, and the result is a very jarring transition between chapters. There were times when I would look up to read a street sign, and all of a sudden, Jim Gaffigan was talking about something completely different, and I barely had time to digest what he just started talking about 3 minutes ago. The book took a lot more focus than a normal book.
3 - This isn't 6 hours of standup. It's Jim Gaffigan reading a book by Jim Gaffigan. A lot of the joke delivery might seem off, especially when he recycles a joke from one of his shows (that happens a few times).
4 - If you DON'T have kids, expect to be a little baby-crazy by the end of this book. Speaking from personal experience, I had to be talked down from the baby-ledge by my girlfriend after reading this. Luckily, I recovered, and I'm still happily babyless.
Austin really captures what it's like to be in your late-20s: reminiscing about being "young" while struggling with the idea of still being able to make a change in your life while other peers seem to have already achieved success.
Like Grossman's other book, "Soon I Will Be Invincible," the story jumps around in both time and setting a lot. This book basically presents itself as a series of short stories that intermingle with one another to progress the core narrative. Any time I heard a mention of the plot's core conceit, my ears perked up - I *knew* this part would be important. It was almost as though I wanted to take notes so that I'd be able to solve the puzzle before the main character. I really felt the tension to solve the mystery. It was like being right there with them, no matter what time or space they were in.
Will Collyer's were really on-the-nose. There were a lot of scenes where 4 or 5 characters would hold an extended conversation, and Collyer's impressions were so distinct that it really felt like 5 separate people were talking. The way he captured each person's level of aloofness was pretty impressive, too.
Is life just a game?
I'm not a car guy, but I knew the Yugo was a terrible car. I never knew the story, and I couldn't have guessed that there were still elements still left in play! The almost 40 year story of the Yugo was fascinating, and it's a lot of fun to talk about with friends because, let's face it: everybody knows the Yugo was terrible, but not a lot of people remember why.
I haven't listened to any of Erik's other performances, but he has a variable enough tone that I always found myself paying attention
And you thought your grandmother's car was terrible.
The idea behind Ready Player One was actually a pretty interesting one. Unfortunately, it gets bogged down with reference after reference after reference. None of the characters are likable, and less than one-third of the book is spent telling the story, while the other 66% of the text is spent regurgitating a laundry list of 80s trivia.
The scene where Parzival finds the Lich King to get the first key.
Not really. Had I not been listening to discuss in my audiobook club, I would have stopped listening after the first part.
I understand why so many people with similar interests enjoy this book, but it really is poorly written. It reads like a subreddit, not a cohesive story.
Simon Jones is an excellent narrator, and manages to keep things interesting. The print book is probably a better reference, but the ability to hear about the Ariely's studies while working or driving is great.
Simon Jones puts just the right spin on Ariely's topical snark.
The study on priming where Asian American women were asked to answer questions about either their race or their gender before answering math questions. It was a very interesting study!
People are more likely to be dishonest when the prize is one step removed from actual cash money.
As soon as I finish writing this, I'm going to search for more books by Dan Ariely, and maybe even look for more books narrated by Simon Jones.
This is my first audiobook (unless you count the Star Wars books-on-tape I checked out at the library in middle school) and I have to say I'm impressed. There are 2 narrators in this book, one for the "Dr Impossible" chapters, and another for the "Fatale" chapters, and it really gives the characters a lot of depth.
During one of the later chapters, the narrators cross-over, and you hear Dr Impossible's voice in one of Fatale's chapters. It was a great moment that really pulled everything together well.
Villain ain't easy.
The multiple narrator format was really great. It stops just shy of becoming a radio drama, which was very interesting.
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