new york, NY, United States | Member Since 2011
Surprising, enthralling, and a delight
it really stands in a class of its own
My first listen to Mr. Dale but would love to listent to him again
It would be so difficult to choose i think i would take them all
a total driveway moment
For a person who has similar (morbid) tastes, "The Poisoner's Handbook" perfectly fits the bill. These crimes take place in New York City during the Jazz Age. The author carefully describes various poisons, such as wood alcohol, arsenic, and radium and the various effects it had on the victims. If your knowledge of poisons is based on tv shows or movies, you will be surprised to find out a lot you (probably) didn't know already.
As you can guess, forensic science was in its infancy at the time. This book focuses on Charles Norris, the New York City coroner, Alexander Gettler, Mr Norris' lead chemist and Harrison Martland, the New Jersey coroner. These people are for real, not like the old "Ouincy, ME" television show of long ago.
When you see old movies of people drinking "bathtub gin" during Prohibition, it looks so carefree and fun. But it wasn't. Many deaths were caused by the "hooch" that was made from renatured industrial alcohol. It wasn't a pretty death, either. It makes me wonder why anyone would be willing to take the risk of drinking homemade booze, but plenty of people did it, I guess thinking "It won't happen to me".
When you see what types of ingredients were in the common ordinary household items, you will wonder how anybody managed to stay alive in that type period. You think toxic products are bad now, when you read this book, you will be surprised how far (or maybe not) we have come.
Having been around computers and games since I was 2, and having played online games from the start when I was 13, I can say that Jane McGonigal's description of the online world today's kids are growing up with is extremely accurate. When I sat down to write what soft skills I've picked up from all my years playing online games, I came up with a rather exhaustive list. It's astounding, regardless of the genre played (FPS, like Halo, MMOs like World of Warcraft).
Why do we find games so engaging, so engrossing? Many schools, businesses and the like are blaming 'addiction' to games for people tuning out. It goes far, far beyond simple 'addiction' (though problems do exist). Jane goes to great lengths to EXPLAIN the concepts of engagement this 'video game addiction' really consists of - and that schools, businesses and the greater community can and SHOULD learn from such an efficient, accessible use of these concepts to improve the quality of life for everyone in society.
Tina Fey is a genius. Could not stop listening, so much funnier when she reads it.
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