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Victoria, BC, Canada

  • 2 reviews
  • 2 ratings
  • 94 titles in library
  • 0 purchased in 2015

  • Oath of Fealty

    • UNABRIDGED (17 hrs and 33 mins)
    • By Elizabeth Moon
    • Narrated By Jennifer Van Dyck
    • Whispersync for Voice-ready

    Paksenarrion Dorthansdotter follows her dream of becoming a hero out of legend by running away to join the army. Military life and warfare aren't anything like she imagined - yet she holds to both her duty and her dreams. Sheepfarmer's Daughter, Divided Allegiance, and Oath of Gold tell of her rise to become the paladin who saves a kingdom. In this new trilogy, Paks's former comrades in Duke Phelan's Company assume new roles and the story turns to follow their adventures.

    James says: "More Moon Magic"
    "Does not work without reading the originals"

    Despite the opening stating that this book stands without having read the original... it doesn't. Within the first chapter I was completely lost. There must have been a dozen characters within the first two chapters, repeated referenses to things as if we knew what had happened and the whole things felt like a part 2. Got through eight chapters and had no idea who the protagonist(s) were, who the bad guys were, or why I should care of any of them. Should be entitled... PART 2 of the world of ... whatever.

    1 of 7 people found this review helpful
  • The Hunger Games

    • UNABRIDGED (11 hrs and 14 mins)
    • By Suzanne Collins
    • Narrated By Carolyn McCormick
    • Whispersync for Voice-ready

    Could you survive on your own, in the wild, with everyone out to make sure you don't live to see the morning? In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by 12 outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of 12 and 18 to participate in the annual Hunger Games, a fight to the death on live TV.

    Teddy says: "The Book Deserves The Hype"
    "Great Premise but Lacking in Execution"

    The idea for this book -- the post-apocalyptic world and the games themselves -- is wonderful and intriguing. However, Collins fails to accurately describe the world in a way in any detail as to make it believable. While the premise pulled me along, each time she would describe a technology I just couldn’t get past how any society with hover cars, genetic engineering, bullet trains, super-stealth technology, Star-Trek like viewing screens, etc. can be supported by districts of what appears to be a few thousand people mining coal, hand picking fruit, and barely at subsistence levels.

    Collins also couldn’t seem to decide upon whether these games were farce or serious. It felt like a “Running Man” rip-off. Why does a post-apocalyptic world need to be full of cheesy 1980s game show silliness? I was hoping for a fresh take on it.

    The main character was also rather unsympathetic. Despite being a trained hunter... she never hunted anyone, ambushed anyone, or successfully initiated action against anyone. Nor did the games make any sense. She walked for a full day until exhaustion in a ‘random’ direction. This would make the area hundreds of square miles. Yet... apparently other people were within a few hundred yards the same evening? Collins should watch “Mantracker” or talk with some search and rescue people. People can go a few miles in the wilderness and never be found again (even by skilled trackers and dogs) -- let alone by random children not even specifically looking for them.

    However, the premise and action is generally good enough to recommend the book for a young (pre-teen) audience or those who don’t care about the glaring credibility holes in it. Still Collins could have done a better job grounding the world, skipping a lot of the silliness of the city folk, and giving us something to cheer about with the main character – at least having her actions in-line with her abilities.

    0 of 0 people found this review helpful

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