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The stories might be all right but it hardly matters because the comically horrible musical track that plays at random intervals drowning out the speaker. The separate volumes of this book are overpriced considering how short they are. Adding insult to injury, the last few hours of the first volume are taken up by a boring baseball essay. That last bit brought me right back to my childhood, standing in the outfield ripping the grass out of the ground, waiting for hours for the torture to end.
The world described in this book is fascinating, almost even more so than Le Guin's famous Wizard of Earthsea books, which makes it a real shame that we get to spend so little time in it. To be blunt, this program is way overpriced for only five hours. The story in "Gifts" is more like the pilot episode of a TV series than a self contained book. The conflict and moral issues at stake are truly interesting but are resolved in the last 14 minutes of the book with a too convenient death, it is incredibly disappointing, in fact I would go so far as to call it a cop-out.
I was planning to say that I was eager for the continuation of the story surrounding these characters except I made the mistake of immediately purchasing the Voices audiobook, and so I all ready know it's terrible, and fails to address anything brought up in Gifts, though the main characters do feature prominently.
The reader, while not awful, doesn't suit the character behind the first person narrative and that takes a little getting over. Enough so that I would recommend getting the print version of this book if that's an option. He is, however, not nearly as dreadful as the reader of Voices.
The previous book was far too short, this one makes up for the lack by dragging on without really going anywhere (failing to go anywhere might be the actual theme of the story). This book is mostly world building, which normally I like, except nothing much happens in this world until the last third or so of the narrative, when all the conflict gets fortuitously solved by a string of unrealistic events with which our main character has precious little to do. The character is an oracle so her failure to ever do anything is explained as part of her nature, which doesn't make it any less boring.
The main flaw of this book is the main character, whose name I can't remember even though I finished listening to the program yesterday. She has a great deal of ambition and motivation but never acts on any of it. Her role in the book is to simply be present in the city where a revolution (if you can call it that) takes place. Not present at the actual pivotal events of the conflict, oh no, but available to hear about them second and third hand. Except at the "climax" of the book when her voice is used by an oracle, maybe, it's a little unclear.
The reader is bad. Not the worst I've heard by any stretch, but she actively takes away from the story, making it even harder to like the all ready lack luster protagonist. If you're absolutely desperate to find out what happened to the main characters from the last volume, as I was, get this book in paperback, preferably used.
I've encountered several novels that have attempted to combine the magic of Fantasy with the style of Western gun-slinging romance, but this is by far the most successful. In most cases, these kind of novels read like what they are, a lumpy hodgepodge of ideas taken from different cultural sources thrown in together. This book is one of a handful where these flavors blend to create a unified whole. It's also much more tightly written than the likes of the Dark Tower saga and unfailingly entertaining throughout. It is the only book I have ever recommended to my Western loving grandfather, my horse loving mother, and my fantasy loving best friend and gotten a universally positive response.
The book's main flaw is that it reads like the second book of a series; it's not. This is a stand alone novel, unless Ms. Bull has written short stories about these characters that I'm unaware of. The main character Jesse and his friend Chow Lung constantly refer back to a shared past the reader knows nothing about. Lung is even written like a cameo character, as if we should all ready know him well. The novel ends before the infamous Gunfight at the OK Corral, probably off the assumption that everyone knows what happened there all ready. This does leave us wondering what becomes of the main characters, which isn't by itself a bad thing, but the conclusion comes off as rushed and abrupt.
I read the text version of this book some years ago and had fond memories of it, therefor I was relieved to discover that the readers do it justice. Kate Reading is a perfect choice for Millie and I'm glad they cast a male reader for the places where the narrative switches to Jesse. Reading still has the problem of only having one "voice" for male characters but to be fair Kramer has exactly the same problem with female characters, Kate Holliday and Millie sound exactly the same when he reads them. This is only a minor complaint. The audiobook is a wonderful listen and very entertaining.
I bought this for the same reason almost every one else purchased it for, I'm a fan of Zero Punctuation. On his blog, Yahtzee wrote that it was really hard to learn to speak slowly again and if you listen to the audio sample you can tell. The narration early on is stilted, as if he's trying to compensate. Likewise, the humor in the beginning is strained and trying too hard. He tends to reuse and abuse his metaphors, and over use words such as "insanely" and "suddenly". Sadly, these and other technical problems appear throughout the book.
However, if you love Yahtzee and are prepared to be both patient and forgiving, this book will reward you in the end. And by patient I mean you need to get through at least the first 3 hours. By that time, Yahtzee's voice has warmed up and the story picks up enough to let the jokes occur more naturally. The main character is endearing and the story amusing and involving. Yahtzee does a good necromancer voice too, though my favorite voice was Slippery John. The ending was appropriately poignant.
This book is better than other first novels by game designers (it made me think of Johannes Cabal: Necromancer). Yahtzee hasn't ascended to the pantheon with Pratchett and Douglas Adams but I will pick up his other book and hope for more author narrated audio books from him in the future.
This audio book commits that cardinal sin of all audio content, the unforgivable, it plays poorly chosen loud interstitial music over the narrator. The upbeat big band music chosen for the dramatic scenes of this book does not fit by any stretch of the imagination and completely ruins the experience. This is definitely a book you need to get in print, give the audio version a wide berth.
Or at least her editor, I presume she has one, should have re-read the previous three books before letting this one go out. This book is plagued by the sort of continuity errors and confusions that I so admired the previous books for avoiding. A good example takes place right at the beginning when Cly meets Mercy for the "first time" even though he's the one who flew her into the city and if he's been visiting as often as he supposedly has it doesn't make sense for him to be meeting her just now. Especially since later in the books he talks about things she's told him, which doesn't make sense if he's only met her once at the beginning of this book.... Ganymede can't even remain consistent with itself let alone the other Clockwork Century novels.
Furthermore the story isn't even good. It's starts out all right but gets steadily worse as the climax of the book approaches. I don't expect anything approaching historical or scientific accuracy in this book but a little common sense would be welcome. Why wouldn't you want sailors on a submarine, at least one person experienced with water and the river and bay you're sailing through? Answer: because that would have meant Priest doing research before writing this book and that's no fun. How come zombies can suddenly be halted by an old woman banging her cane on a lamp post? Answer: Because this is New Orleans and that's how they do it there? I really can't say. Why would you randomly decide to take a detour in a dangerous machine that's drowned all it's previous crews just when it looks like you might make it to safety? Answer: Because you can't have a climax for a book without shoehorning in a battle! And it is shoehorned in, so blatantly I had to quit reading with about 2 hours left to go. The situation as described in the book makes no sense and the characters have absolutely no motivation to behave the way they do. Priest tries to make up some on the spot and so we end up with dialogue that sounds like it comes from a particularly corny movie from the 1950's. Not only does Cly suddenly have to get tossed the idiot ball to make the climax work but an entire invasion of pirates has to be improbably sped up to make it happen on time. I have a suspicion the only reason they weren't refueling at the point when I quit reading (something it had earlier been stated they would do) was to make low fuel an issue at some critical moment in the most ridiculous way possible.
What I admired about Boneshaker was how well the world seemed to work. Nothing seemed forced in just for the sake of novelty or plot convenience. In Ganymede everything happens for the sake of novelty or plot convenience, everything from the super cars the residents of New Orleans drive to the flashlights that are now apparently available in every drug store for a dime. The rogue force of anti-Confederates hiding in the swamp drive what are essentially Hummers simply because Priest thinks it would be cool. Having these kind of vehicles widely available not only doesn't fit with the setting but is impractical since they'd be even more likely to become bogged down in a swamp than a horse. The description of the Texan "crawlers" is even worse, making the book read like an alien invasion novel instead of steam punk.
Ganymede could have been a decent book if any effort at all had been put into either the writing of it or the editing. Since neither Priest or her publisher could be bothered what we have instead is a disappointing mess that the few tidbits we receive about Briar Wilkes's current circumstances do not justify.
I really enjoy Bill Bryson's books. However, his chapter about the Anglo Saxon migration period was so off it made me wonder if he'd done any more recent reading on the subject than whatever was in his grade school textbook. I understand that early English history might be a specialized taste but I feel like a non-fiction writer needs to do more than Google a subject before writing a long chapter about it. This is a little thing perhaps but it did make me doubt the veracity of everything else he's written and cast a pall over this otherwise enjoyable book.
Also I'm not sure Bryson's voice is suitable for a project this long. He tends to swallow his words towards the end of sentences. Though I do enjoy how sometimes he sounds like he's trying not to snicker.
I listened to the first two parts of this three part audio novel and it goes nowhere. I really mean that. The characters stay in the same settings and do nothing at all for the first 10 hours of this book. I like long complex novels that a listener can become truly involved with but this book is not complex, it's just repetitive. By far, the worst part is the piano music. It is even more repetitive than the narration and completely breaks the atmosphere and atmosphere is all this moribund novel has going for it.
I had a feeling I was in for trouble when someone decided this book needed to begin with a summary telling you how good it is because you might not notice for yourself. Stephen King wrote an entire book on what makes a good novel and yet his book recommendations always run counter to his own very good advice. McLarty needs to get himself a copy and take note of some key passages:
1): "I'm not particularly keen on writing which exhaustively describes the physical characteristics of the people in the story and what they're wearing (I find wardrobe inventory particularly irritating; if I want to read descriptions of clothes, I can always jet a J. Crew catalogue.)"
2) "It's also important to remember it's not about the setting, anyway - it's about the story, it's always about the story...In many cases when a reader puts a story aside because it "got boring" the boredom arose because the writer grew enchanted with his powers of description and lost sight of his priority, which is to keep the ball rolling."
3) "In medias res necessitates flashbacks, which strike me as boring and sort of corny...As a reader I'm much more interested in what's going to happen than what all ready did."
4) "The most important things to remember about back story are that (a) everyone has a history and (b) most of it isn't very interesting. Stick to the parts that are, and don't get carried away with the rest. Long life stories are best received in bars, and only then an hour before closing time, and if you are buying."
Where's my beer McLarty? You owe me after this mess.
So boring... So many cliches. I managed to listen to this all the way through but couldn't help rolling my eyes every couple of minutes. Don't be fooled by the summary readers. Post apocalyptic thriller is just a "skin" for the romance novel drivel, it's like the plastic sleeve you probably cover your MP3 with. This is your typical perfect but troubled teen male meets perfect yet troubled female and all is well until they meet another beautiful but troubled male and then there is "conflict" and "drama". I don't know why this book has mutants in it, they seem totally superfluous.
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