It was a grwat title to see how great minds developed, came together, and evolved. You also gain a strong sense of the evolution of the gaming market. Will read again.
I loved the Wil Wheaton telling this story of the legendary tech/game company. It captured the wild ride and what it means for a company to grow up wonderfully!
I particularly enjoyed the scenes related to their offices and how they struggled from house to house until they could get an office... and the relationships with their early shareware vendors. It brings back so many memories of different rumors you hear from back in the day and then gives them real light to observe them by.
Not necessarily - it was easy to put down because nobody was in danger of dying... you just get a nice story going through different segments of these people's lives as they build the best video games in the world.
The subject matter and the epilogue/addendum describing what they've been up too since the pair last made news. I had always found it strange that they did both Commander Keen and all their FPS stuff.
The details early on about the technical obstacles and the tricks used to get past them. How the sausage got made as it were. The organizational issues at the end were also interesting, where it came down to needing to force a game out of a bunch of mismatched pieces.
While I wasn't such a fan of the more personal or biographical aspects of the story, I think that some of the anecdotes were great, and the author clearly understood that some of them worked well with the larger story he was telling.
Unfortunately this is only my second non-fiction audiobook. The other being Unfamiliar Fishes by Sarah Vowell.
Issues that can't be blamed at least in part on the text would be that I got the impression that he was editorializing with his voices and the way he laid on extra emphasis on the word "doom". In the first case I understand that he was aiming at least in some cases for impressions for the discussions of video game violence, but I also think he aimed for hysteria when it came to unknown voices on the anti side and reasonable for the who cares side. In the second case, I understand that it is the title of the game that made Id a household name (depending on your household) and it is what the book's title is referring to, but it is just a word and at most should be emphasized once (and even then it'd be cheesy).
This was actually the first time that I considered that I might not like Wheaton's work. When listening to something written by Earnest Cline I had always blamed my problems on the bad writing, but it's still happening here. Some of it is still probably the author's fault though.
No, but I just don't have that kind of time in a day.
The book is a nice history, but it definitely feels like either an authorized biography or the author is trying to be nice to everyone involved. That said, it didn't go so easy on the two Johns that I didn't come away with the impression that these are terrible people that I'm happy not to know.
Frequently something is related as the best/most important/really awesome thing ever and I have to say it gets old. I don't know if this is how "gamers" write or if it is how Wil Wheaton reads, but this is getting old.
It was also written in 2004, a more naive time where people identifying themselves by their hobby wasn't some kind of danger signal. I didn't know this while listening to it, but it is pretty obvious in the end. Not knowing this, I'd get tense from time to time waiting for some nasty tribalist BS to appear. So video game fans should keep in mind that while this history foreshadows some of the problems that we see today, it was before those problems had become as realized as they are now.
This audio book is not only a trip down memory lane for me, mentioning games like Commander Keen, Wolfenstein, Doom and Quake. But it also opened up a world behind the games. And made me feel guilty for copying Doom back then. I always assumed some big corporations were behind these games, but instead they were a bunch of hardworking guys. The story is amazing, but in the end it turns out a bit sad.
If there's any negative about this audiobook, it's that it sounds a bit overly dramatic and Wil Weaton, who does a good job, emphasises that drama.
The material is good... like a modern parable about life... and the reading performance is awesome! Makes it all come to life.