Starts off redundant in the way that others complained about Scalzi using the word "said" alot. it gets confusing until you get a grip on the different characters. Once you look past all the "saids" and get into the story, it's really enjoyable and funny.
I almost gave up on the end Codas about five minutes in to the first one, but they turned out to be my favorite part of the book. They really are the heart of the book and they tie the alternate realities together nicely. This adds a good original ending to the story.
This was my first book by Scazi and I will definitely check out more by him.
The author wrote too many one sentence lines such that at the beginning it was comical and very annoying. I know it's supposed to be an unabridged narration but I wish the
hello," she said. "Hello" he said.
"Nice day," she said. "Yes," he said.--had the 's/he said' eliminated. If you can get through this part the book gets better and better.
OK, I liked the story. I really did. it was witty, and had some laugh out loud moments. the story was well structured, well paced, and I liked the characters. It's a concept my friends and I, have talked about. In those moments were you want to know things like, "can you nail jello to a wall." Again I really like the story! Where this book falls short is in the execution. There are large sections of dialog that consist of he said ..she said ...she said ....he sad .... they said ....he said .....she said....he said. Some of you might think of this as an exaggeration, but it's not. the audiobook producer should be beaten with their own sound board for letting this happen. That being said, the editor of the book, should never be allowed to work in this field again! The fact that that anyone let this go to print with such an amateur writing crutch, is beyond me. As for Will's performance, it was OK. I like him as a narrator. You can tell who is speaking by the context of the conversation, but the voices he uses for each character are so close that it's hard to tell by voice alone who is talking. Like I said I enjoy the story, but all of the "he said, she said" make parts of it hard to listen to. I am willing to bet that it's better as a book than an audiobook.
Wil Wheaton should not be allowed to narrate anything! He had one voice for all the characters, it was awful. Sadly he killed the story for me.
Woodturner/Shepherd -- I listen to books while standing at the wood lathe in my shop and setting up fence for our sheep.
I thoroughly enjoyed Redshirt but could not rid myself of the feeling that there was at least one more level of "meaning" or detail that I was just not tuned in to. Possible parallel: I love stories about time travel. But, my head starts to hurt if I attempt to unravel or analyse.
John has done it again. Redshirts is equal measure of silly, action, adventure, surrealism and "heart". I truly enjoyed this book and would love to see it brought to hmmm would comedy central, the syfy channel, or a fx be the right venue to do the series it would take to do justice to the material. I can just see a number of the usual suspects having a ball making this happen.
The unique premise and witty humor couples with progressive suspense.
Ready Player One meets Old Man’s War
His audio execution is flawless. He gets into the characters and brings the dialog to life creating a vivid listening experience.
Without a doubt, yes.
If you have any working knowledge of Start Trek and what a “red Shirt” character is, you have to read this book. Flawlessly witty and suspenseful, you don’t want to stop listening. Very unique concept and perfectly executed.
I loved the overall story. It was like listening to a tv show and an epic sci fi adventure. It was greatest wing to wil because his narrative abilities are heard throughout the story.
The story takes place in outer space amongst a group of intergalactic travelers. The story centers around the crew of the intrepid and in the world, things are going terribly wrong. No one knows exactly what is going on with the crew or the situations that just come up.
So it becomes the crews objective to solve something they can't grasp until they start tom play along.