I am not sure if it was by design or by chance, but Wil Wheaton as a cameo character and being the Narrator is great fun! this book satisfies my inner geek as well as my nostalgic heart!
Avid reader. Even more avid listener. I enjoy thrillers, sci-fi, fantasy, non-fiction .... just about everything.
If I say "everything", is that a cop out?
Probably, but that's the truth.
Granted, this book is written for people just like me: Sci-Fi, video game, and pop-culture nerds who grew up in the '80s, but still; I think it was brilliant.
When the "virtual" characters meet their "real world" identities and none of them are who/what they expected.
H .... H is my favorite. Aaaandd .... I can't say more than that or it will blow a big surprise for new listeners.
Stop asking this question. lame.
If you're not into video games and don't know '80s pop culture, you may not get quite as much enjoyment out of it, but overall I think it's an amazing novel.
This book was good if you don't mind literally minutes long lists of 80s things thrown in every other chapter. Really the last quarter of the book was by far the best.
The narrator was consistent but a little bored sounding, but that's preference and opinion.
I have never read the print version of RP1, but after hearing the sample of the audiobook, I initially assumed that it would be difficult to follow the audiobook and that I'd want the print version so I could research and revel in the nostalgia as I read. However, after caving and listening to it, I now have the opposite impression: the book is so verbose and lengthy I'd most likely have struggled to get through it all if I'd only had the paper copy. As audio, I could half listen when it was getting too detailed and slow for my enjoyment.
Ultimately I would, though not as a "must read." If your familiar with pop/nerd culture, particularly of the era, it's certainly fun. Additionally, you do not need to have grown up in the 80s to enjoy this novel, as many reviewers have suggested. I missed the 80s, but got enjoy them through my parents, friends, and curiosity, much the way Wade and the other players do in the novel. While the nostalgia buttons may not be mashed quite as hard, they certainly are pushed. If you like puzzles, I would especially recommend this. I was really gratified when I figured out the first key and the second gate before the main character did and I can imagine that other people obsessed with pop culture would feel vindicated by the idea that one day all thei trivia could lead somewhere, even if it's fantasy. I would, however, caution against looking too closely at the text. There are multiple inconsistencies and plot holes. I won't detail them here for the sake of spoilers, but there were enough that I gott a little angry at points. Also, the characters were kind of inconsistent and illogical at times, acting more with convenience to the plot than truth to their own characters. If you can roll with the punches, though, it's certainly a fun ride.
Wil Wheaton is a great speaker. He reads well and does a good job differentiating the voices enough that you can tell whose speaking. I was little miffed that he pronounced all the Japanese correct except the word "manga." Why are we still mispronouncing this so much? It's not hard. Why was he allowed to go the entire audiobook with that pronunciation? As a fan, of both him and manga, it rubbed me the wrong way.
I didn't have a particularly strong reaction to the book, except that the movie has the potential to be really, really cool if they do it right (like I hope they skip doing green screen for the OASIS and instead do computer animation. Except for the Japanese monster battles. People in costumes all the way!)
The writing of this book is actually pretty poor. It's fairly repetitive and amateurish. I feel like a stronger editing hand could have helped a lot. As an audiobook, though, it's failr easy to ignore these flaws.
I loved this book! I thought it was creative, brilliant and could NOT stop listening!. It was read thoughtfully with enthusiasm and the perfect dramatic flair.
I loved this book...there are so many layers to the story that it was fulfilling on many different levels...yes, it has a ton of '80's references, but you didn't need to live in that era to really get the story under your skin. There is also a lot of geek/nerd stuff as well, but again, the reader doesn't need to be one to appreciate the story. At the heart of it all it is about how we all are insecure on some level and how modern technology allows each of us to "filter" those insecurities, bringing out what we feel we should be like...and how ultimately we are all the sum of our parts...oh man, it is really about so much more than that - you have an excellent love story, a very intense mystery, murder, mayhem, cats and dogs living together...ok, not that last one...just quit reading this and listen already!
This book is a mish-mash of different genres. Part treasure hunt, part trip down memory lane (if alive during the 80's, if not a new look into one of the greatest decades in history) this book will grab you and not let go.
A billionaire game designer with an obsession with the 80's decides to leave his sizable estate to whoever can follow the clues he left in the internet world he created called the Oasis that will lead the hunter to his ultimate prize. The first clue is hidden for 5 years until a young man finally gets the ball rolling...
I can't recommend this book enough for geeks or anyone that grew up in this amazing time.
A decent story but hurt a bit by the overly simplistic writing. Between the lists of X things from the 80s and the verbose descriptions of minor points the author glosses over some of the more important plot points (holes?). I'll admit there were a few times I waited in my car for a scene to play out but I was nearly always disappointed by the outcome of the big moments. Storyline suffers a bit from "chosen one" tropes but if you like games and puzzles at all I would recommend a listen. For the record I though Wheaton did a great job narrating the script, lots of emoting and decent pace but the volume changes were sometimes surprising (though usually approriate).
Ghost writer of over 100 unpublished works...;).
If you're not up for a very challenging listen, you may find Ready Player One worthwhile. My eight year old son found it very interesting, and enjoyed it very much. I was less impressed, but did find myself playing along with the main characters in their hunt for the egg. I found the personal relationships significantly less interesting.
The prize of the contest, for the characters, represents an escape from dystopia, but also serves as a decent allegory for common struggles of youth. However, it seemed to me to veer too close to validating geeks; something that has already been accomplished IRL.
Will Wheaton put in a professional performance, and even seemed to have fun taking part in a production which included himself as a minor player.
All in all, I found it entertaining if unrewarding. It won't change your life, but it may serve as escapism for a few hours, much like The Oasis itself...
A central theme.
Fleshing out the characters.
Stale dialogue, contrived plot points, missed opportunities with the world he created.
I'm not really sure what "the brothers" did for the story.
This book does a great job of listing the things the author likes. These are the sort of lists that could make a cool blog post referencing all of the neat 80's trivia to doll out his fan service. Unfortunately this is a work of non-fiction, and Cline doesn't make the reader think, or engage the reader in any meaningful way. It read's kind of like a fifth grade show-and-tell where you get a lot of "hey look at this it does this and this and then when you do this it does this and I think it's really neat."
That being said the narrative does provide an interesting premise, which promises for a thrilling adventure. Unfortunately this adventure is bogged down by long winded references, contrived plot twists and even less subtle clichés. There are brief glimpses into the fictional dystopia the author has created, and ironically even though the focus is on the virtual world I felt more compelled to further explore what was actually happening in the real one.
The protagonist is a self identified expert with everything in regards to his quest. His character ark runs a pretty flat line. He goes through a lot but doesn't really respond in any realistic manner. Sure, he's a social misfit but this can't excuse the poor writing that evades any sort of response from him. Some of the most pivotal moments on his path felt rushed and left me underwhelmed.
Other characters in the story are all one dimensional. In fact some of the writing feels like the writer hasn't met people of this gender, race or age at all. Some of the dialogue is laughably bad. At times I was questioning if this was all intentional, being some sort of satire on the tv shows/films of the eighties. But nope, this is straight up how the writer interprets these people and their interactions.
If you're a child of the eighties and love video games this could be a good nostalgia trip for you. But if you are looking for that there are probably way better resources. I heard this was originally written as a screenplay and that would probably make sense. It is written rather plainly and directly. This can be a good thing, in this case it just seems to be because of a lack of verbosity or narrative ability. With the subject matter, you would expect a lot of room for discussion on the ethical and social questions the premise presents, but we never really go there.
For a younger audience, say 12-16, there could be some merit in reading Ready Player One. The romance and adventure is similar to the fair you'll find in Twilight or The Hunger Games , although it is a less focused story with less engaging characters. BUT if you are a video gamer and vampires or teenage battledomes aren't your thing, this may be for you. The book does offer a trip and at times the ride is good, just be ready to grit your teeth as you wade through the virtual dogma.