This was a nice little book. I took a star away because some of the information was wrong, but overall it was entertaining. Most of the focus of this book concerns the history of Nintendo beginning with the arcades through the N64. There is some history of early Nintendo and some history of the gamecube and Wii era's but the bulk is what's in between. Overall it was a fun little book, if you were into games in the 70's - 90's you'll probably enjoy this book.
Great story about the ramp up to success for Nintendo. There were some interesting strategies in the early days of the "table games." Good strategy, coupled with a little luck, evolved into a company that measured unit sales in the 100+ million range. Solid narration too.
A good read. A few minor inaccuracies, and the reader misprounced a few of the names and terms.
Remove the over simplification of the events covered. Far too often the author makes assumptions based on event outcomes rather then the actual events that lead to those outcomes.
For book that is marketed as an in-depth look at a character, the Author often misses crucial points in the story that lead to the ultimate outcome he is trying to showcase.
Ray did a good job of narrating the book. He is enjoyable to listen too.
Remember how superior "Console Wars" is to this book
If this is topic you are interested in, I would strongly recommend the much superior book of "Console Wars" if you have not read it. "Console Wars" main storyline is about the rise/fall of Sega, but the book is so well researched, that you fully understand the various implementation of Nintendo, Sony, Phillips, and of course Sega in the overall console wars of the 80's/90's. I guarantee, you will get far more out of that book than this one.
Decently balanced, well structured, well researched, and expertly performed. A riveting story even for a non-fan of Nintendo.
Yes! Who wouldn't want too know Mario/Nintendo's backstory.
Who's on the cover? Thats my answer.
No. Sorry cant answer this one.
When Nintendo, through thick and thin never gave up...thats motivation.
Jeff Ryan clearly knows how to write about videogames - that is to say that he knows how to spin un-researched anecdotes as probable facts, and how to turn attention to merchandise and pop culture rather than the topic at hand. I learned more about Captain Lou than I did about Nintendo, Miyamoto or Mario.
If I hadn't already listened to Masters Of Doom, this would have turned me off from videogame nonfiction entirely. It's pretty well-known that games writers are not great nonfiction writers, and the idea of a stack of books of this quality is enough to make me steer clear. Luckily David Kushner has already shown that it is possible to write a compelling, well researched, nonfiction story about game studios, so I remain hopeful that lightning can strike twice.
The reader seemed bored most of the time, and when he tried to spice things up, it always fell flat. One moment that stuck out was when he described Mario's accent in the cartoons, he said the words "New York accent" in a cartoonish BOSTON accent. It gives me douche chills just thinking about it.
If you're looking for a more-or-less chronological list of Mario themed merchandise from the 90s, you'll find it here. If you just want to hear someone utter the words "Super Mario Bedsheets" so you can say "HEY! I had those" then you might like this book.
This book promises to be fun, and the history of the gaming industry is so full of twists that the author doesn't have to work hard to keep it interesting. And he didn't — or rather it may be that Mr. Ryan in fact tried too hard: sometimes the author's bombastic "voice" distracts from the plot. Each chapter is saturated with goofy comparisons, groan-inducing puns and corny jokes.
That's a small price to pay for such a great story — and you *could* argue that his style suits the subject matter… if you think Mario is sort of a dork.
Porter's narration takes the text at face value and then hams it up even further with seemingly sincere exuberance… this is a bit hard to take when the text itself veers into silly lists of Mario merchandise. But that's not Porter's fault. His performance does justice to the book. (For better or worse.)
i was genuinely interested in learning about the history, and the book was actually very informative — i thought i knew a thing or two before, but there were plenty of fascinating surprises. All in all: a little trivial, but pretty good fun.
Try listening to it when you'd rather be playing Super Mario, but have to do something else instead.
I enjoy reading fantasy, science fiction, and horror the most. To improve, I read about language, psychology, spirituality, and art. I read about computer science and business for professional reasons.
A decent business book which chronicles the rise of Nintendo. While the business information is a slightly interesting history of a large Japanese corporation, the detailed descriptions of the Nintendo game characters are outstanding reminders of the great and original artwork that video games used.
I enjoy history, biographys, and nerdy/ dorky things.
At 8 hours the flow was perfect. Great insight into Nintendo's early, middle and latter years. I have been a Nintendo fan boy since I was 6-7, I'm 30 now and have a Wii, Wii U, DS, you name it. It didn't bog down with boring negotiations, the story was about the development of different systems and games.
The behind the scenes history of Nintendo. Finding out what old urban-legends were real, and which were exaggerated.
Reminiscing about playing Super Mario Bros, or any of the other great games mentioned in the book.
If you are a Nintendo fan, this book is a must listen. I can not say enough good things about it.