I grabbed this book as my first free book on my free trial and I was not disappointed. I learned so much about a company I previously didn't think much about. Now I have such a great deal of respect for them. This book is a well constructed, witty biography of the life on Nintendo and it won't disappoint you.
Learning about how Nintendo got started in the video game industry, and how they gained a monopoly for almost all of the early years in videogaming.
I felt he had a real connection to the material, making it a pleasure to listen to.
Yes, I didn't want to stop listening.
Jeff Ryan clearly knows how to write about videogames - that is to say that he knows how to spin un-researched anecdotes as probable facts, and how to turn attention to merchandise and pop culture rather than the topic at hand. I learned more about Captain Lou than I did about Nintendo, Miyamoto or Mario.
If I hadn't already listened to Masters Of Doom, this would have turned me off from videogame nonfiction entirely. It's pretty well-known that games writers are not great nonfiction writers, and the idea of a stack of books of this quality is enough to make me steer clear. Luckily David Kushner has already shown that it is possible to write a compelling, well researched, nonfiction story about game studios, so I remain hopeful that lightning can strike twice.
The reader seemed bored most of the time, and when he tried to spice things up, it always fell flat. One moment that stuck out was when he described Mario's accent in the cartoons, he said the words "New York accent" in a cartoonish BOSTON accent. It gives me douche chills just thinking about it.
If you're looking for a more-or-less chronological list of Mario themed merchandise from the 90s, you'll find it here. If you just want to hear someone utter the words "Super Mario Bedsheets" so you can say "HEY! I had those" then you might like this book.
Businessman, Technologist, Marketer. Loves to learn and enjoys books. Mostly nonfiction plus historic novels.
This is one of the better audiobooks I have read in a while. I listen to audiobooks in my car, and this is one of those where I often find myself parked in my destinantion just wanting to hear a little bit more of the story.
The author is a great storyteller. It's well narrated, well documented, and entertaining.
It provides a great story of how Nintendo became a legendary gaming company, what it did right, what it did wrong. It provides a great story about how the games industry grew and how it evolved along with the technology that made it possible.
Say something about yourself!
Jeff Ryan's Super Mario is an ode to the cultural staying power of Nintendo, points made with egregious metaphors and allegories. It starts off with a bang, trekking Nintendo's rise to power and meanders towards the end. Strangely the book is packed with factual errors as Ryan professes the original Super Mario to have 4 levels per level, the Genesis was backwards compatible (failing to mention it required an expensive add-on), Xbox required all games to have online multiplayer, the Playstation 4 cost $100 for online play, all things that can be verified in minutes.
Inevitably I was left to question, "If I spotted these errors, how many other errors are there?" I don't profess to be a gaming expert. It's well narrated and written well enough besides overstated points, and find itself most at home waxing poetic on the nature of Mario. Its unfortunate as I was entertained.
This was a nice little book. I took a star away because some of the information was wrong, but overall it was entertaining. Most of the focus of this book concerns the history of Nintendo beginning with the arcades through the N64. There is some history of early Nintendo and some history of the gamecube and Wii era's but the bulk is what's in between. Overall it was a fun little book, if you were into games in the 70's - 90's you'll probably enjoy this book.
Great story about the ramp up to success for Nintendo. There were some interesting strategies in the early days of the "table games." Good strategy, coupled with a little luck, evolved into a company that measured unit sales in the 100+ million range. Solid narration too.
The book is entertaining and is well researched. Getting to see the internal workings of Nintendo and its colorful employees and the thought process behind their decisions was interesting.
Unfortunately, the book has a couple of blemishes. One, the author often uses a 25¢ word when a 10¢ word would work just as well. Two, lists of examples are frequently exhaustive instead of representative. For example, does the reader really need to hear every single thing that has had Mario on it? After the first dozen (and the list takes several minutes to read), it just gets annoying.
The reader generally did well and sounded excited by the material but his mispronounciation of certain names was distracting. I listened to the book in the car and my children (well versed in Nintendo) would highlight each mistake.
Despite a few shortcomings, the book is entertaining, informing, and worth getting.
Really liked the book and Ray Porter did a great job reading. There's quite a bit I didn't know prior to this book, which I loved.
There are a couple of factual errors I was aware of, such as saying that in Japan the "Dragon Warrior" games - now called "Dragon Quest" in the west - cannot be released on weekdays. There is no law and the last couple of games have been released on weekdays in Japan.
The errors don't take away from the rest of the book, and I would absolutely recommend it to anyone who enjoys video games, Nintendo, history, or business.