I love that the twist and turn in the plots
The tempo of this book was awesome everytime i thought ok its safe to take a short break it sucked me in even further.
The authors loyalty to his characters was FANTASTIC
I got this book thinking it might be a great book to listen to with my children (10-13) and i am sure it will be when we take our next trip. I was more then pleasntly shocked when i realized it was 4am and i was still sucked into the story. Though the story cover some more advanced social topics, the story never suffers in the least. i hope you enjoy the twists and turns as much as I did.
BEWARE the HIPPO
I bought both the hard copy and the audiobook, and the audiobook kept putting me to sleep. The reading is just sluggish. The reader zaps the energy and momentum out of the book. I abandoned the audiobook, and simply read the last half on my own - I enjoyed it much more. I plan to read the next installment of the series, but I hope it will be an improvement on the first.
I've been a fan of the Beyonders series ever since it came out, and I've read it dozens of times, so I was excited to hear the audiobook. I'm afraid I was rather disappointed by the performance. The odd and unexpected accents for some of the characters were very distracting and honestly sounded quite silly. I'm also perplexed by why it seemed that accents were necessary. For the character of Jasher, perhaps it was justified, since the book specifically states that he has one, but why in all the world was Ferrin Irish? None of the voices attempted worked for me, and I really would have preferred he not try. I also felt that often the wrong tone or inflection was used, particularly for dialogue, which made it even more distracting and irritating. That without the accents might have been passable, but with them it was unbearable. Of course, I had already formed my own idea of what all these characters sounded like, so maybe this is all personal preference. All in all it was a bit of a struggle to get through this one. Anyone who is interested in the story will find an absolutely worthwhile tale, but I might recommend reading it on your own first.
Beyonders: book # 1 was amazing. I was so surprised when Jason learned the word was a hoax. I also liked how Fern's hand made angry motions at Jason. I thought that was pretty funny. My only problem was I didn't want it to end so soon. I know Brandon Mull did that on purpose to get people to read the next book. But still...
We have spent a lot of time together in the car as a family this summer. We have enjoyed listening to this book. My kids quietly listen and it is equally entertaining to me as well. I would say it is appealing for about age 6/7 and up.
I'm the managing editor of the Fantasy Literature blog. Life's too short to read bad books!
Originally posted at Fantasy Literature:
Jason Walker, an eighth grader, was having a fairly normal day — playing baseball with his friends and working at the zoo — until he heard music coming from the hippopotamus tank. When he leaned over the rail to listen more closely, he fell in and was swallowed by the hippo. Instead of ending up in the hippo’s digestive tract, though, he ended up in a parallel universe named Lyrian. Rachel Woodford, a smart home-schooled girl around Jason’s age, was on vacation with her parents in Bryce Canyon when she followed a strange butterfly through a stone arch and ended up in Lyrian, too.
Jason and Rachel quickly meet up in this strange world and discover that they are not the first “Beyonders” to visit the place, but Beyonders have been rare since the evil emperor Maldor came to the throne. Maldor has horded all magic knowledge and is using it to terrorize his citizens. For Jason and Rachel to be able to use magic to get back to their own world, they’ll need to defeat Maldor. In order to defeat him, they must go on a quest to find the six syllables of a word that will destroy him. They’ll be hunted all the way, but fortunately they’ll get some help from some rebels who are eager to see Maldor dethroned.
A World Without Heroes is the first book in Brandon Mull’s BEYONDERS series and it features two children, a boy and a girl, who are likeable heroes. Because they are kids from our time who end up in a medieval-style world, they have modern voices and sensibilities. It’s fun to hear Jason good-naturedly accusing Rachel of not being well socialized because she’s homeschooled and it’s endearing that Rachel is a little feminist who gets annoyed when the server at a Lyrian tavern expects Jason to order Rachel’s dinner for her. The two children tease each other, but it’s clear that Brandon Mull is aware that too much of this will annoy us — he does it just right.
Mull creates some imaginative races to populate Lyrian. I was totally creeped out by his displacers — human-like creatures who can lop off their body parts and stick them back on at will. This is a handy skill. (… handy… yeah.) Then there are the seed folk who can regrow themselves from a seed after they die. These weird characters make interesting companions for Jason and Rachel. Some of the other secondary characters who don’t have odd skills are indistinguishable from each other, though.
During their quest, Jason and Rachel have lots of adventures. They dive from high cliffs, fight giant man-eating crabs and frogs, discover a severed head in a bag, spend the night in a slimy snake-filled swamp, and learn a lot about loyalty and treachery. Mull uses his platform to teach, without being preachy, the importance of heroism and the folly of self-indulgence. These ideas are not dealt with in a superficial or condescending way, but are related thoughtfully enough for an adult to appreciate.
Even so, I think Mull’s story will be most appealing to the audience it’s being marketed to (ages 8 and up). While I enjoyed the story, I found the plot just a little too simple and linear to satisfy me completely and I found myself mostly admiring the book for Mull’s imaginative elements and his thoughtful messages about heroic behavior. At the same time, I fear that some of Brandon Mull’s vocabulary and sentence structures may be a little difficult for the target audience. Most children will need to consult a dictionary regularly. Brandon Mull uses words such as enmity, alleviate, machinations, subjugation, discernment, trivialities, ascent, accommodate, reminisce… (those are just random words I picked by flipping through several pages). I’m all for not dumbing it down, and I certainly believe that reading is how children build their vocabularies, but I just want to point this out so that parents and children will know what to expect. If your eight year old is easily frustrated by having to ask or look up definitions, you might want to wait on this one until middle school, or perhaps you could read the book with your child, helping them with the unknown words.
Readers who enjoy A World Without Heroes will want to have book two, Seeds of Rebellion on hand. The story is not wrapped up at the end of A World Without Heroes and there’s a big twist that I didn’t see coming. I’m reading the audio version which is wonderfully narrated by Jeremy Bobb. I’ve already downloaded Seeds of Rebellion.
I enjoyed this book much more than any of Mull's Fable Haven books. It was a better concept driven forward by better overall pacing , better character interaction, and a more interesting story line. I can only hope the succeeding books can keep it going...
Brandon Mull is certainly in no want of vocabulary. But the world painted in this first book starts off as a pretty middle-of-the-road fantasy. What he does do is lay a solid foundation for the world and the reasons for its unusual inhabitants, even as to why everyone speaks English.
The cleverness really starts to shine when we meet some of the alternate races that inhabit the land. Their abilities are well-thought-out and employed cleverly within the story.
The villian, Maldor (really?), is also a step up from the usually-faceless baddies by having some actual character, and some actual interaction with the protagonists.
The books probably can also win a prize for the cleverest world-transitioning mechanism yet devised.
The story is a series of puzzles that have to be solved, and some of the solutions are clever, while others are pure luck. I'm still ambivilant about whether that was good or bad.
The biggest down-side was the performance. The voice-work was very well-done, with each of the primary characters given a distinct voice and manner of speach that made it easy to follow who was talking, especially later on when the party grows in number. However, there is a passive quality to the reading that really shows up in some of the action scenes, that makes it sound like we're listening to a report rather than a story. Some of that can be attributed to the passive language chosen in the writing, but much of it was due to the pacing of the reading.
But despite that complaint, it was a good, original fantasy, and worth the time.