The first half of this book is a really interesting discussion of games and their psychology, what this reveals about the way we interact with our world, and a trenchant argument that at the very least, games are not the giant mind-suck you might think they are. However, the author gives a decidedly one-sided take - she's a game designer, not a social critic - and she barely addresses some of the thornier questions about games, such as their addictive nature, whether they alter attention spans, etc.
The second of the half of the book was not as good as the first half - it is more or less an extended description of the various projects the author has worked on. Not uninteresting, but not exactly worth a few hours of listening.
Also, the narration was certainly not bad, but personally, it sounded to me like a sophomore doing a research report. Not enough to not enjoy the book, but you might want to listen to the sample before you spend a credit.
Those minor points aside, If you have a significant other who spends serious time with Halo, if you have kids who are sucked into Club Penguin and you wonder why - this is a book well worth your time.
I am an energetic wife, mother and grandmother with a busy life and tired eyes. I love being able to listen to books while doing chores, etc.
I loved this book so much that I ordered it in ebook format for my daughter who lives in Minnesota. There is so much great information in here I wanted her to be able to highlight and mark passages.
If we could implement a few of the things she suggests here it would transform school and work for many of us.
It was too long. This book could have been abridged without losing much
Probably not, though you never know. Though I think she did a good job researching the role games had and continue to have in society, I think some directions she went were a little too bizarre for what I had in mind.
I don't choose books based on who narrates them.
No. Too long as it is.
This book took me a long time to get through. It wasn't that it was difficult. It was just a little creepy in some ways (making a game out of visiting cemeteries, trying to pass off participation in multi-player shoot-em-up games as being involved in something bigger than oneself, etc...) There was a lot of research to back up her themes, though some of it sounded superfluous. I was looking for a book about gaming and business. There is good content in this regard, but there was too much 'gaming will save the world' kind of themes. I'll need to get another book that sticks to gaming and business.
I am a huge gamer. I'm also the Director of Education at a small private school for troubled teen boys. The ideas and concepts presented in this book resonated deeply with me. I'm so interested in this, I started a Master's Program at Texas A&M Commerce on Global eLearning. The ideas presented in this book are at the leading edge of education today. It is a fantastic read!
Julia Whelan's reading style and approach lent itself very well to this book. Her tone is lively and excited. Her enthusiasm for the topic is apparent though out.
Not necessarily. This book translates well to audio.
Her logical progression to the benefits of games. Also the reader was excellent.
Her inflections really draw you in.
As much as you want to resist the idea that games are superior to reality, or even a good use of time, Jane has you wanting to know where to sign up for various real life games by the end. I convinced my Physical Medicine doctor. He said he'd be buying a copy of the book on his way home from work.
If anyone wants a sample of Jane, they can look at her TED talk on the benefits of games.
Reality is Broken contains some very good ideas about games, design and how we can get the most from life.
Games create possbilites.
Haven't read anything like this before. Inspiring.
Julia's voice was soothing yet kept my attention. Sounded authoritative as well.
No. It is 12 hours. Listened while driving to and from work.
I watched both of the TED talks that Jane has recorded on YouTube. Very inspiring.
Computational cognition, ethics, transhumanism, etc.
Optimistic, Brilliant, Applicable
Jane... the slayer
Gamification to save humanity
She's wonderful & creative. See her talks on TED & around the internet. Take her seriously, she's not a bimbo, she is serious, you've got to get through the program to realize that she is indeed credible & correct!
This book tied it all together for me. From the Great Game of Business to the Happiness Hypothesis and all the positive psychology I have found in between. I have my new favorite weapon in my life mission. Never played a social video game in my life but reading this book I realized I have been playing games, leveling up and plus one-ing(sp?) the negatives into positives my whole life.
Thanks for giving us the words and an understandable structure to explain what we apparently are hard wired to already understand.
Read it - Buy it - Share it - but most importantly Play. Your Epic Success is hidden in one of these pages.
Yes. It has some great information, statistics, and numbers on the effect of video games. Very informative.
No particular character in this book.
Very clear. So much so, that I could listen to this in 3x narration speed and understand everything.
The positive effect of games on our society.