Long running franchise
Lead character - Ender of course - the put upon hero who just wants to be left alone.
Supporting character - Valentine - an empathic heroine
The variety of voices, the depth of characterization.
Not particularly, but I did spend several minutes sitting in my driveway, waiting for the end of a chapter.
Ender's Game is a classic and great fun. I only wish that self-proclaimed classic, Harlan Ellison hadn't shown up on here. His growl in increasingly irritating. Most interesting plus here: Card telling the story of this story as it grew from a short story to a bestseller to a sequel to this audio. Now, if only he'd lay off contemporary politics.......
Definitely! The book is great and the readers put so much into their reading that all the characters come to life.
Everyone comes to life in this book.
What great voices! I love the expression and emotions that they put into their reading.
Yes! As soon as I listened to this book I had to get all the rest of the books in the series and listen to them too!
I would read these books in this order Ender???s Game, Ender???s Shadow, A War of Gifts. From here the books branch off and follow Ender and Bean on their separate paths. You follow Ender in Speaker of the Dead, Xenocide, and Children of the Mind. The books then switch to Bean and the others with Shadow of the Hegemon, Shadow Puppets, Shadow of the Giant, Ender in Exile, Shadows in Flight, and Shadows in flight. There is also First Meetings, which is a group of short stories that add depth and more details to the Ender World.
Nothing beats the print of course, but this quite brings it to life.
Graff was done particularly excellently.
Keen insight into the experiences of leadership, self-motivation, and the associated drive to be victorious. Many military parallels, including insight into the fine line between leading people and manipulating them. The least believable portion of the story lies in the fact that they key players are of such a young age. Personal experience has shown me that these types of thoughts/ feelings/ ideas are still embryonic in the late teens - even junior military officers miss some of the concepts that author Card attributes to 7 and 8 year old children.
Frequent action punctuated by cerebral sessions of insight make this a quick listen. The
Not unlike Arthur C. Clark's
When Ender (the little guy) finds a way to defeat (an aggressive classmate/ a competing team/ an opposing army), Card's description of the thought processes involved are immensely rewarding and consistent with personal experience.
I would have listened to this book in a single sitting, but I had to settle for piece-meal in between backseat arguments and bathroom breaks for my children on a VERY long roadtrip.
Would recommend this book for junior, midlevel, and senior leaders alike - some good examples of how to (and how NOT to) lead others.
reader in florida
Great Book - Read it and listened to it. Great in both forms- lots of suspense and I didnt want to put it down.
I have read the book twice and now listened once. Everytime it is still the best. Very enjoyable to listen to, story never gets old.
I picked this book up because everyone told me it was great science fiction. In truth, I thought the science was interesting, and some of the games were exciting to see what Ender would do with them, but I couldn't get past the boy's age. If the story had started with Ender just a couple of years older I could have enjoyed this book more. Or, if they had discussed what made Ender so special in more depth, I would have been able to swallow the plot a little better.
However, the author did not sufficiently describe this for me and instead of being able to suspend my disbelief, I was just annoyed. The performance was good, but the story had me shaking my head.
Also, the very, very end was weird. In a book where religion was just skimmed over, suddenly having Ender's words as "holy writ" felt strange. It was like the author told himself he needed to have something spiritual there so he crammed it in and tried to make it fit.
On a whole, however, the book was interesting and I liked the science, so I gave it three stars for the story, five for the performance, and then let it even out at four overall.
Ender's Game has won the Nebula and Hugo awards, and for good reason. This well-written science fiction work is the story of a little boy's choldhood, warped by the social experiments that created him (and his siblings), a battle against an alien force, and his struggle with fulfilling the hope that he is the general who will finally and permanently save Earth. It was captivating and interesting, and I am glad I listened instead of reading...the 20th anniversary edition had a cast of readers that were phenomenal.
This story is one of the classics and defines what makes good science fiction: engaging, realistic characters, truly alien culture(s), a realistically-developed future society, and a problem that must be solved by humans who must fundamentally question what being human is about. Amazingly, it is also "clean" and safe for younger readers. If you've read it in your adolescence, listen to it again as an adult - there will be layers you've missed, I guarantee.
The narrators, despite clearly being adults, captured inflection and tone very well for all the children characters, and communicated complex sentences and ideas perfectly. I was never brought out of the story once, and was left wanting to keep listening even after my commute was done - if I could listen during work, I would have.
If you believe the plot begins to feel predictable, that is when it sets you up for a surprise. There is a coming-of-age but not a typical one, and it should make you reconsider your own arrival at adulthood and what you hold as your core beliefs and priorities. Even today, so many years after first being published, you might find references to Ender Wiggins in the popular culture; it is worth listening to this book to discover why for yourself.