The author presented a lot of interesting concepts and my favorite was the Meta-verse. This is a really cool and potentially realizable concept but I felt the auther didn't develop or exploit it enough.
The book contains a bunch of interesting ideas poorly stitched together and under-developed. Lots of loose ends and too many new terms... the "Nanshub of Enky".
I gave it two stars instead of one because there were times when I enjoyed the book for a few chapters. I almost stopped listening to the book in the beginning but fought my way through it.
Terrific for anyone who has a computer background. My husband thought it was great. I enjoyed it although I probably missed some of the computer techo stuff!
Just this fox who plays export analyst by day and horror writer by night.
I haven't finished this book yet. I can't bring myself to pick it up again and put myself through this scattered work. I get cyberpunk, but what I don't get is how every character has an immediate and automatic "techie toy" to get them out of jams. There was entirely too much deux ex machina, and eventually, after the story skipped around so much I fogot who I was listening to, I gave up.
Perhaps it's a better physical read, but having it read to you... not recommended.
Whatever fun and interesting sci-fi creations are present are rendered utterly worthless by the underlying religious mumbo-jumbo PLOT devices. I loved the first hour, but the PLOT--that is the middle four-fifths of the story and the driving power of the story-- was BORING self-indulgent drivel created out of whole cloth in a free-association style that killed my enjoyment for some of the clever sci-fi devices.
This book is already a classic, helping to define the Cyberpunk genre that William Gibson created. Its a lot more action focused than his later works, making a more fun, lighter read; its clear that this is an earlier work when you compare it to dense tomes such as the Baroque cycle, it is much different stylistically though you can certainly see the connection. It has a depth of plot you don't often see, smartly tying together disparate themes into a story that hovers around a central theme of communication and information that by itself could be an interesting book, even if it weren't wrapped in a story about a war for the future of mankind.
Bottom line, this book rocks.
After a great opening, this degenerates into a slow and pointless ramble. The cocktail of biblical history, cyber-punk and action thriller should have been dynamite, but it tries too hard to be clever and instead it just fizzles out. The narration is mediocre at best. Might work for a long drive, but listening on a 30-minute commute I lost interest half-way through and never went back.
This book is incredible. It is incredibly well produced and read, but it is incredibly boring. I thought it would never end. It is a series of disjointed vignettes that are impossible to visualize as they streak across the pages, flashing through one comic strip character after another. The humor passed me by. Reality merges with the world of the computer avatars. If I were a virtual reality game player, a young skateboard aficionado, or a follower of contemporary fantasy fiction, maybe this would have some appeal. There is NO character development, there is no plot to speak of until the last few chapters, and the most appealing character (YT) is as flakey and impulsive as a 15 year old on meth. If you love flashy, weird, fantasy stuff, that goes on and on, get this book; you'll love it.
Snowcrash is worth while just for the first couple of chapters at the begining dealing with a pizza delivery. The rest of the book is very good, and interesting if a little implausible. Good reader, lots of fun and really interesting.
Biomedical entrepreneur. Lifelong Libertarian. Yoga enthusiast.
You gotta be a trained cyber geek to enjoy this, but if you are, you will.