What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry.
"Charming and Cute"
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting, and bloody confrontations with ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen’s rule remains absolute, enforced by her dreaded Claw assassins. For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, their lone surviving mage, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities, yet holds out.
"Probably best to read on paper/kindle"
Fleeing from a vengeful king has sent the former NPCs across Solium's borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay low, and avoid trouble at all costs. Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough to escape, they'll have to tackle an all-but-forgotten mystery buried at the town's border as well as seek the wisdom of a mysterious group of mages.
"Great follow up!"
Henry and Jason led normal lives in Seattle before they were abducted to another world. Their kidnapper, the vain, self-styled god Dolos, refuses to send them back unless they can accomplish an impossible task. Oddly, Dolos doesn't seem to care if they succeed or not. Luckily, Henry and Jason studied Historical European Martial Arts (HEMA) on Earth. Unfortunately, a Japanese American EMT and a geeky IT programmer don't have many other useful skills on a sword-and-sorcery world like Ludus.
"Interesting spin on the litrpg genre"
Crown Prince Aven Lanuken wants something more than a trophy for a future wife. He wants a woman who will be more friend than follower. A queen who will be more warrior than diplomat. He wants a partner he can trust...with a dangerous secret that's kept him trapped in a dark mountain fortress his entire life.
"story great but the narration is a bit odd"
Author Mark Lawrence has won over audiences everywhere with Prince of Thorns, his exciting debut novel. Nine-year-old Prince Jorg is forced to watch as his mother and brother are slaughtered. Fleeing the palace, Jorg joins a bloodthirsty band of thugs. But he’s determined to take back what’s rightfully his, so he returns to the castle a few years later - unaware of the dark and powerful magic that awaits.
"It sticks in your head."
It is a fool's errand, and Tallos knows it, but against his own better judgment and the pleading of his wife, Tallos has committed himself to a voyage north. His lifelong friend's eldest sons are said to have been taken by Northmen, a raiding people ill-reputed for their savagery. The boys are already dead, Tallos knows, and in that dark place of grim reasoning he wishes only to find their corpses quickly so he can fulfill his promise and return to his wife. Instead, he finds something far worse.
"Better than expected; awaiting book 2"
After fighting back from the brink of death, Queen Lyrna is determined to repel the invading Volarian army and regain the independence of the Unified Realm. Except to accomplish her goals, she must do more than rally her loyal supporters. She must align herself with forces she once found repugnant - those who possess the strange and varied gifts of the Dark - and take the war to her enemy's doorstep. Victory rests on the shoulders of Vaelin Al Sorna, now named battle lord of the realm. However, his path is riddled with difficulties.
"A bit disappointing"
Vaelin Al Sorna, warrior of the Sixth Order, called Darkblade, called Hope Killer. The greatest warrior of his day, and witness to the greatest defeat of his nation: King Janus' vision of a Greater Unified Realm drowned in the blood of brave men fighting for a cause Vaelin alone knows was forged from a lie. Sick at heart, he comes home, determined to kill no more. Named Tower Lord of the Northern Reaches by King Janus's grateful heir, he can perhaps find peace in a colder, more remote land far from the intrigues of a troubled Realm.
"Another Masterpiece from Anthony Ryan. One"
The Sixth Order wields the sword of justice and smites the enemies of the Faith and the Realm. Vaelin Al Sorna was only a child of 10 when his father left him at the iron gate of the Sixth Order. The Brothers of the Sixth Order are devoted to battle, and Vaelin will be trained and hardened to the austere, celibate, and dangerous life of a Warrior of the Faith. He has no family now save the Order.
"Best Fantasy Debut I've Read!"
After the War of the Gods, the demons were cast out and fell to the world. Mankind was nearly eradicated by the seemingly unstoppable beasts until the gods sent the great hero, Ramrowan, to save them. He united the tribes, gave them magic, and drove the demons into the sea. Ever since, the land has belonged to man, and the oceans have remained an uncrossable hell, leaving the continent of Lok isolated.
"A Great Beginning to a new Epic Series"
In the vast dominion of Seven Cities, in the Holy Desert Raraku, the seer Sha’ik and her followers prepare for the long-prophesied uprising known as the Whirlwind. Unprecedented in size and savagery, this maelstrom of fanaticism and bloodlust will embroil the Malazan Empire in one of the bloodiest conflicts it has ever known, shaping destinies and giving birth to legends.....
"An Epic Tale of War and Tragedy"
There have been 19 years of blood. The ruthless Grand Duke Orso is locked in a vicious struggle with the squabbling League of Eight, and between them they have bled the land white. While armies march, heads roll and cities burn, and behind the scenes bankers, priests, and older, darker powers play a deadly game to choose who will be king.
"as good as the main trilogy"
The ravaged continent of Genabackis has given birth to a terrifying new empire: the Pannion Domin. Like a tide of corrupted blood, it seethes across the land, devouring all. In its path stands an uneasy alliance: Onearm’s army and Whiskeyjack’s Bridgeburners alongside their enemies of old - the forces of the Warlord Caladan Brood, Anomander Rake and his Tiste Andii mages, and the Rhivi people of the plains. But ancient undead clans are also gathering; the T’lan Imass have risen.
"Really deep world and deeper mysteries."
They say Black Dow's killed more men than winter and clawed his way to the throne of the North up a hill of skulls. The King of the Union, ever a jealous neighbor, is not about to stand smiling by while he claws his way any higher. The orders have been given, and the armies are toiling through the northern mud. Thousands of men are converging on a forgotten ring of stones, on a worthless hill, in an unimportant valley, and they've brought a lot of sharpened metal with them.
"Pacey is as good as it gets"
The follow-up to Mark Lawrence' s thrilling debut novel Prince of Thorns, King of Thorns continues the tale of antihero Jorg Ancrath. After wresting back control of his kingdom from those who murdered his family, Jorg sees the land erupt with hundreds of battles fought by lords and petty kings. More daunting still, he faces an enemy many times his own strength. Jorg may not be able to win this battle in a fair fight, but he wields a rage and cunning that just might even the odds.
"Still no Unicorns ,,, but"
What was once the western United States is now home to the Republic, a nation perpetually at war with its neighbors. Born into an elite family in one of the Republic's wealthiest districts, fifteen-year-old June is a prodigy being groomed for success in the Republic's highest military circles. Born into the slums, fifteen-year-old Day is the country's most wanted criminal. But his motives may not be as malicious as they seem. From very different worlds, June and Day have no reason to cross paths - until the day June's brother, Metias, is murdered and Day becomes the prime suspect.
"Very Interesting Dystopian!"
Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of the Black Company take their pay and do what they must, burying their doubts with their dead - until the prophesy: The White Rose has been reborn, somewhere, to embody good once more. There must be a way for the Black Company to find her....
"Hard Boiled Morally Ambiguous Epic Fantasy"
Between the years when the oceans drank Atlantis and the gleaming cities...there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars.... Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand...to tread the jeweled thrones of the earth under his sandalled feet.
"A Perfect Introduction"
In Northern Genabackis, a raiding party of savage tribal warriors descends from the mountains into the southern flatlands. Their intention is to wreak havoc amongst the despised lowlanders, but for the one named Karsa Orlong, it marks the beginning of what will prove to be an extraordinary destiny.
"Ralph Lister is missed"
Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help - the kind of mission that only the very brave or the very stupid would sign up for.
The ex-slave ship Freedom travels east across Agora's southern seas. Talon has set his sights on Belldon Island, where it is said that Akkeri is being kept by the royal family. He plans on sailing as far North as the Strait of Shierdon before heading south by land to rescue his love. But it seems that the gods have different plans for him, as does the King of Shierdon.
Ever since scruffy Sebastian Smith and Lady Thea Flamma were paired as Dragon Riders, their lives have been forever changed. The unlikely duo forged an unbreakable bond, but now with dark stirrings in the south their bond will be put to the ultimate test. Seb discovers Lord Vincent has returned and he wants to unleash an ancient evil that will destroy the lives of everyone in the kingdom - The Darkening.
"Better than the first!"
Voyage into an enchanted world in this epic fantasy of adventure and romance as a young king with god-like powers inherits a kingdom and a curse: what he loves most will be his doom. How he decides to fight his fate will endanger his entire kingdom, unite him with his true love in another world, and launch a desperate voyage across a sea of seething monsters and fearsome illusions that will test the will of an intrepid crew of mariners and determine the fate of their world forever.
The Prime Sovereignty, a land divided into five kingdoms, is home to many people of power. Seventeen-year-old Lox is powerful in his own right, although he doesn't fully understand how. All he knows is that - like his mentor, Ember - he has a gift that is both rare and deadly. Lox learns that people like him are born to do only one thing: kill. Just not for free, of course. hus, with Ember leading the way, Lox begins working in the Prime Sovereignty's oldest, and most fearsome, profession: he becomes an assassin.
Daimbert the wizard just wants to spend some quality time with his daughter Antonia. He loves his peaceful kingdom of Yurt, but he and those around him are increasingly finding themselves hampered by their society's strictures and silent rules. The king doesn't want to marry any of the princesses offered to him, the duchess' twin daughters want to be respectively a knight and a priest, and Daimbert himself is forbidden by the norms of wizardry from a liaison with a witch - much less having a daughter.
Dragons once soared in the skies, but that was before the Transformation, before they took human form. Now, demonic forces stand to obliterate them. When left mortally wounded, Darnuir, the Prince of Dragons, can only be saved through a dangerous rebirthing spell. He is left as a babe in human hands. Twenty years later, Darnuir is of age to wield the Dragon's Blade. As the last member of his bloodline, he is the only one who can. He is plunged into a role he is not prepared for, to lead a people he does not know.
Sent on an impossible mission by Kingfountain's ruler into the heart of the enemy's capital as two mighty kingdoms prepare for war, Ankarette Tryneowy must divine the location of a magical sword, perhaps their key to victory. What she finds is the truth - one she could never have foreseen.
Soron and Velaina left the royal life behind, with all its intrigues and dangers, for the small village of Elderwood. For 14 years, they lived a peaceful and simple life, until one day their son Nathan showed signs of possessing magical abilities, and all their plans were thrown into question. Before they could share their secret pasts with their son, a tragic series of missteps by an ambitious duke leads to tragedy. Nathan's quest finds him pitted against deadly bandits, vicious mythical creatures, and a northern king who will either kill him or call him grandson.
Only the Darkslayer's death will do! After tasting defeat at the hands of the mythic Darkslayer, the underling Lords Catten and Verbard are determined to once and for all eliminate this thorn in their side. But they'll have to wait their turn. After a brutal trip through the Outlands, the brash warrior Venir – a.k.a. the Darkslayer - returns to the City of Bone and faces threats from the Royal Houses of Bone, man-urchins, shadow sentries, and two dark figures that he'd left for dead once before.
"Darkslayer, the Epic Adventure"
Arthur Pendragon is king! Crowned and recognized as High King, Arthur is unchallenged on the battlefield, and he melds the country together in a time of promise, as Merlin works in the shadows. But sinister powers plot to destroy Camelot, and when the witch-queen Morgause - Arthur's own half-sister - ensnares him in an incestuous liaison, a fatal web of love, betrayal, and bloody vengeance is woven.
"Merlin's story continues"
Amber is the one real world, of which all others including our own Earth are but Shadows. Amber burns in Corwin's blood. Exiled on Shadow Earth for centuries, the prince is about to return to Amber to make a mad and desperate rush upon the throne.
"Great begining of the series"
She is the last hope of good in the war against the evil sorceress known as the Lady. From a secret base on the Plains of Fear, where even the Lady hesitates to go, the Black Company, once in service to the Lady, now fights to bring victory to the White Rose. But now an even greater evil threatens the world. All the great battles that have gone before will seem a skirmishes when the Dominator rises from the grave.
"Concluding the first major arc"
Corwin finds his world dissolving around him when his father Oberon, disguised as Corwin's friend, steals the Jewel of Judgment so that he may defeat the evil Brand.
"Corwin's psychedelic hellride"
Mercenary soldiers in the service of the Lady, the Black Company stands against the rebels of the White Rose. They are tough men, proud of honoring their contracts. The Lady is evil, but so, too, are those who falsely profess to follow the White Rose, reincarnation of a centuries-dead heroine. Yet now some of the Company have discovered that the mute girl they rescued and sheltered is truly the White Rose reborn. Now there may be a path to the light, even for such as they. If they can survive it.
"Cook finds his groove"
After the devastating battle at the Tower of Charm, Croaker leads the greatly diminished Black Company south, in search of the lost Annals. Every step of the way, the Company is hounded by shadowy figured and carrion-eating crows. As they march every southward, through bug infested jungle; rivers dense with bloodthirsty pirates; and cities, dead and living, haunted by the passage of the Company north, their numbers grow. But always they are watched by the Shadowmasters, a deadly new enemy.
"Lots of Fun"
The tale again comes to us from the pen of Murgen, Annalist and Standard Bearer of the Black Company. Led by the wily commander, Croaker, and the Lady, the Company is working for the Taglian government, but neither the Company nor the Taglians are overflowing with trust for each other. Arrayed against both is a similarly tenuous alliance of sorcerers, including the diabolical Soulcatcher, the psychotic Howler, and a four-year-old child who may be the most powerful of all.
"Good story, good enough reader"
For a game, the gods have given the world 12 Swords of Power so that they might be amused as the nations battle for their possession. But Vulcan the Smith has had his own little joke: the Swords can kill the gods themselves. What started out as Divine Jest has become all too serious as the gods fight to recover the Swords, and mortals discover that the mantle of power is more delicious and more terrible than anything they could have imagined.
"Stands the test of time"
Returning to Shadow Earth to investigate a threat against his life, Corwin discovers that the Jewel of Judgment has been stolen by his traitorous brother, Brand, who plans to use the enigmatic gem to reshape the universe.
Accepting the responsibilities as ruler to the world of Amber, Corwin finds himself the target of sibling treachery, and must seek guidance in a land of visions, where a sinister prediction foretells his doom.
"Corwin's fast moving adventure continues"
Croaker has fallen and, following the Company's disastrous defeat at Dejagore, Lady is one of the few survivors--determined to avenge the Company and herself against the Shadowmasters, no matter what the cost. But in assembling a new fighting force from the dregs and rabble of Taglios, she finds herself offered help by a mysterious, ancient cult of murder--competent, reliable, and apparently committed to her goals.
"The book gets 4 Stars, the interpretation a 2"
For years, Glen Cook's Black Company series has built a major audience among fantasy fans. Told from the "worm's-eye" view of the soldiers and functionaries who fight in the trenches of vast sorceress wars, this epic has riveted a generation of readers. If the Joseph Heller of Catch-22 were to tell the story of The Lord of the Rings, it might read like the Black Company books.
Trumps of Doom is the sixth book of The Chronicles of Amber; an epic fantasy series written by six-time Hugo Award winning and three-time Nebula Award winning author Roger Zelazny.
"Favorite Series - Good Narration - Great Storyline"
Mark and Ben travel deep into the Blue Temple's hidden horde of treasures in an attempt to recover gold and Swords for Sir Andrew. Gods, demons and human traitors have other plans for the Swords and for the adventurers. When playing the game of the gods no one's survival is secure, even a god's.
"A little disappointed"
In the ancient city of Lankhmar, two men forge a friendship in battle. The red-haired barbarian Fafhrd left the snowy reaches of Nehwon looking for a new life, while the Gray Mouser, apprentice magician, fled after finding his master dead. These bawdy brothers-in-arms cement a friendship that leads them through the wilds of Nehwon facing thieves, wizards, princesses, and the depths of their desires and fears.
Having risked their lives and souls to capture the fortress of Stormgard, a band of weary soldiers known as the Company witnesses their commander's descent into madness and await the reemergence of their ancient gods.
"Not as bad as the other review."
Pursued by a fiendish enemy, Merle must battle through an intricate web of vengeance and murder that threatens more than the San Francisco Bay area. For Merle Corey of California is also Merlin, son of Corwin, vanished Prince of Amber; and the forces, seeking to destroy the royal house, have unleashed sorceries that can strike anywhere, especially at the very heart of Amber.
"Zelazny greatest work"
As Soldiers Live opens, Croaker is military dictator of all the Taglias, and no Black Company member has died in battle for four years. Croaker figures it can't last. He's right. For, of course, many of the Company's old adversaries are still around. Narayan Singh and his adopted daughter - actually the offspring of Croaker and the Lady - hope to bring about the apocalyptic Year of the Skulls. Other old enemies like Shadowcatcher, Longshadow, and Howler are also ready to do the Company harm.
"Finally, Croaker & The Black Company Returns!!!"
Across the worlds of Shadow, Corwin, Prince of blood royal, heir to the throne of Amber, gathers his forces for an assault that will yield up to him the crown that is rightfully his. But, a growing darkness of his own doing threatens Corwin's plans, an evil that stretches to the heart of the perfect kingdom itself where the demonic forces of Chaos mass to annihilate Amber and all who would rule there.
"Nobody steals books but your friends."