The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting, and bloody confrontations with ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen’s rule remains absolute, enforced by her dreaded Claw assassins. For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, their lone surviving mage, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities, yet holds out.
"Probably best to read on paper/kindle"
After fighting back from the brink of death, Queen Lyrna is determined to repel the invading Volarian army and regain the independence of the Unified Realm. Except to accomplish her goals, she must do more than rally her loyal supporters. She must align herself with forces she once found repugnant - those who possess the strange and varied gifts of the Dark - and take the war to her enemy's doorstep. Victory rests on the shoulders of Vaelin Al Sorna, now named battle lord of the realm. However, his path is riddled with difficulties.
"A bit disappointing"
Vaelin Al Sorna, warrior of the Sixth Order, called Darkblade, called Hope Killer. The greatest warrior of his day, and witness to the greatest defeat of his nation: King Janus' vision of a Greater Unified Realm drowned in the blood of brave men fighting for a cause Vaelin alone knows was forged from a lie. Sick at heart, he comes home, determined to kill no more. Named Tower Lord of the Northern Reaches by King Janus's grateful heir, he can perhaps find peace in a colder, more remote land far from the intrigues of a troubled Realm.
"The Great Swampy Middle!"
The Sixth Order wields the sword of justice and smites the enemies of the Faith and the Realm. Vaelin Al Sorna was only a child of 10 when his father left him at the iron gate of the Sixth Order. The Brothers of the Sixth Order are devoted to battle, and Vaelin will be trained and hardened to the austere, celibate, and dangerous life of a Warrior of the Faith. He has no family now save the Order.
"Best Fantasy Debut I've Read!"
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry.
"Charming and Cute"
After the War of the Gods, the demons were cast out and fell to the world. Mankind was nearly eradicated by the seemingly unstoppable beasts until the gods sent the great hero, Ramrowan, to save them. He united the tribes, gave them magic, and drove the demons into the sea. Ever since, the land has belonged to man, and the oceans have remained an uncrossable hell, leaving the continent of Lok isolated.
"A Great Beginning to a new Epic Series"
Fleeing from a vengeful king has sent the former NPCs across Solium's borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay low, and avoid trouble at all costs. Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough to escape, they'll have to tackle an all-but-forgotten mystery buried at the town's border as well as seek the wisdom of a mysterious group of mages.
"Great follow up!"
There have been 19 years of blood. The ruthless Grand Duke Orso is locked in a vicious struggle with the squabbling League of Eight, and between them they have bled the land white. While armies march, heads roll and cities burn, and behind the scenes bankers, priests, and older, darker powers play a deadly game to choose who will be king.
"as good as the main trilogy"
In the vast dominion of Seven Cities, in the Holy Desert Raraku, the seer Sha’ik and her followers prepare for the long-prophesied uprising known as the Whirlwind. Unprecedented in size and savagery, this maelstrom of fanaticism and bloodlust will embroil the Malazan Empire in one of the bloodiest conflicts it has ever known, shaping destinies and giving birth to legends.....
"An Epic Tale of War and Tragedy"
The ravaged continent of Genabackis has given birth to a terrifying new empire: the Pannion Domin. Like a tide of corrupted blood, it seethes across the land, devouring all. In its path stands an uneasy alliance: Onearm’s army and Whiskeyjack’s Bridgeburners alongside their enemies of old - the forces of the Warlord Caladan Brood, Anomander Rake and his Tiste Andii mages, and the Rhivi people of the plains. But ancient undead clans are also gathering; the T’lan Imass have risen.
"Really deep world and deeper mysteries."
Author Mark Lawrence has won over audiences everywhere with Prince of Thorns, his exciting debut novel. Nine-year-old Prince Jorg is forced to watch as his mother and brother are slaughtered. Fleeing the palace, Jorg joins a bloodthirsty band of thugs. But he’s determined to take back what’s rightfully his, so he returns to the castle a few years later - unaware of the dark and powerful magic that awaits.
"It sticks in your head."
What was once the western United States is now home to the Republic, a nation perpetually at war with its neighbors. Born into an elite family in one of the Republic's wealthiest districts, fifteen-year-old June is a prodigy being groomed for success in the Republic's highest military circles. Born into the slums, fifteen-year-old Day is the country's most wanted criminal. But his motives may not be as malicious as they seem. From very different worlds, June and Day have no reason to cross paths - until the day June's brother, Metias, is murdered and Day becomes the prime suspect.
"Very Interesting Dystopian!"
They burned her home. They stole her brother and sister. But vengeance is following. Shy South hoped to bury her bloody past and ride away smiling, but she'll have to sharpen up some bad old ways to get her family back, and she's not a woman to flinch from what needs doing. She sets off in pursuit with only a pair of oxen and her cowardly old step father Lamb for company. But it turns out Lamb's buried a bloody past of his own. And out in the lawless Far Country the past never stays buried.
"Justice can have what's left when I'm done."
In Northern Genabackis, a raiding party of savage tribal warriors descends from the mountains into the southern flatlands. Their intention is to wreak havoc amongst the despised lowlanders, but for the one named Karsa Orlong, it marks the beginning of what will prove to be an extraordinary destiny.
"Ralph Lister is missed"
The follow-up to Mark Lawrence' s thrilling debut novel Prince of Thorns, King of Thorns continues the tale of antihero Jorg Ancrath. After wresting back control of his kingdom from those who murdered his family, Jorg sees the land erupt with hundreds of battles fought by lords and petty kings. More daunting still, he faces an enemy many times his own strength. Jorg may not be able to win this battle in a fair fight, but he wields a rage and cunning that just might even the odds.
"Still no Unicorns ,,, but"
In the western sky the bright emerald banner of the Visitor descends like a portent of annihilation. On the continent of Jacuruku, the Thaumaturgs have mounted yet another expedition to tame the neighboring wild jungle. Yet this is no normal wilderness. It is called Himatan, and it is said to be half of the spirit realm and half of the earth. And it is said to be ruled by a powerful entity whom some name the Queen of Witches, and some a goddess: the ancient Ardata.
After decades of internecine warfare, the tribes of the Tiste Edur have at last united under the Warlock King of the Hiroth. There is peace - but it has been exacted at a terrible price: a pact made with a hidden power whose motives are at best suspect, at worst, deadly. To the south, the expansionist kingdom of Lether, eager to fulfill its long-prophesized renaissance as an Empire reborn, has enslved all its less-civilized neighbors with rapacious hunger. All, that is, save one - the Tiste Edur. And it must be only a matter of time before they too fall.
"Erikson does it again..."
It is a fool's errand, and Tallos knows it, but against his own better judgment and the pleading of his wife, Tallos has committed himself to a voyage north. His lifelong friend's eldest sons are said to have been taken by Northmen, a raiding people ill-reputed for their savagery. The boys are already dead, Tallos knows, and in that dark place of grim reasoning he wishes only to find their corpses quickly so he can fulfill his promise and return to his wife. Instead, he finds something far worse.
"A Tremendous Beginning"
The Seven Cities Rebellion has been crushed. Sha’ik is dead. One last rebel force remains, holed up in the city of Y’Ghatan and under the fanatical command of Leoman of the Flails. The prospect of laying siege to this ancient fortress makes the battle-weary Malazan Fourteenth Army uneasy. For it was here that the Empire’s greatest champion, Dassem Ultor, was slain and a tide of Malazan blood spilled. A place of foreboding, its smell is of death. But elsewhere, agents of a far greater conflict have made their opening moves.
"Another Epic Installment!"
All is not well in the Letherii Empire. Rhulad Sengar, the Emperor of a Thousand Deaths, spirals into madness, surrounded by sycophants and agents of his Machiavellian chancellor, while the Letherii secret police conduct a campaign of terror against their own people. The Errant, once a far-seeing god, is suddenly blind to the future. Conspiracies seethe throughout the palace as the empire edges closer to all-out war with the neighboring kingdoms.
"This series just keeps getting better!!"
Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hardbitten men of the Black Company take their pay and do what they must, burying their doubts with their dead - until the prophesy: The White Rose has been reborn, somewhere, to embody good once more. There must be a way for the Black Company to find her....
"Hard Boiled Morally Ambiguous Epic Fantasy"
Amber is the one real world, of which all others including our own Earth are but Shadows. Amber burns in Corwin's blood. Exiled on Shadow Earth for centuries, the prince is about to return to Amber to make a mad and desperate rush upon the throne.
"Great begining of the series"
Accepting the responsibilities as ruler to the world of Amber, Corwin finds himself the target of sibling treachery, and must seek guidance in a land of visions, where a sinister prediction foretells his doom.
"Corwin's fast moving adventure continues"
Corwin finds his world dissolving around him when his father Oberon, disguised as Corwin's friend, steals the Jewel of Judgment so that he may defeat the evil Brand.
"Corwin's psychedelic hellride"
Returning to Shadow Earth to investigate a threat against his life, Corwin discovers that the Jewel of Judgment has been stolen by his traitorous brother, Brand, who plans to use the enigmatic gem to reshape the universe.
Across the worlds of Shadow, Corwin, Prince of blood royal, heir to the throne of Amber, gathers his forces for an assault that will yield up to him the crown that is rightfully his. But, a growing darkness of his own doing threatens Corwin's plans, an evil that stretches to the heart of the perfect kingdom itself where the demonic forces of Chaos mass to annihilate Amber and all who would rule there.
"Nobody steals books but your friends."
Mercenary soldiers in the service of the Lady, the Black Company stands against the rebels of the White Rose. They are tough men, proud of honoring their contracts. The Lady is evil, but so, too, are those who falsely profess to follow the White Rose, reincarnation of a centuries-dead heroine. Yet now some of the Company have discovered that the mute girl they rescued and sheltered is truly the White Rose reborn. Now there may be a path to the light, even for such as they. If they can survive it.
"Cook finds his groove"
Pursued by a fiendish enemy, Merle must battle through an intricate web of vengeance and murder that threatens more than the San Francisco Bay area. For Merle Corey of California is also Merlin, son of Corwin, vanished Prince of Amber; and the forces, seeking to destroy the royal house, have unleashed sorceries that can strike anywhere, especially at the very heart of Amber.
"Zelazny greatest work"
Treacheries, trickeries, assassination attempts and bloody family intrigues have finally maneuvered Merlin, aka Merle Corey, into the Courts of Chaos. Thanks to a series of conventionally fatal "accidents" engineered by his mother Dara and uncle Mandor, Merlin third in line to occupy the throne.
"The ends of the tangled threads"
Following the cliffhanger ending of Blood of Amber, Merlin is stranded in surrealistic Alice in Wonderland-esque bar where the Mad Hatter serves cocktails. Managing to escape, Merlin meets new family members - one of whom is intent on killing him. As events escalate, Merlin finds himself surrounded by his worst enemies - including his ex-girlfriend - back from the dead.
"Formulaic, but still a fun read."
Trumps of Doom is the sixth book of The Chronicles of Amber; an epic fantasy series written by six-time Hugo Award winning and three-time Nebula Award winning author Roger Zelazny.
"Favorite Series - Good Narration - Great Storyline"
She is the last hope of good in the war against the evil sorceress known as the Lady. From a secret base on the Plains of Fear, where even the Lady hesitates to go, the Black Company, once in service to the Lady, now fights to bring victory to the White Rose. But now an even greater evil threatens the world. All the great battles that have gone before will seem a skirmishes when the Dominator rises from the grave.
"Concluding the first major arc"
In the ancient city of Lankhmar, two men forge a friendship in battle. The red-haired barbarian Fafhrd left the snowy reaches of Nehwon looking for a new life, while the Gray Mouser, apprentice magician, fled after finding his master dead. These bawdy brothers-in-arms cement a friendship that leads them through the wilds of Nehwon facing thieves, wizards, princesses, and the depths of their desires and fears.
"Not just for men!"
After the devastating battle at the Tower of Charm, Croaker leads the greatly diminished Black Company south, in search of the lost Annals. Every step of the way, the Company is hounded by shadowy figured and carrion-eating crows. As they march every southward, through bug infested jungle; rivers dense with bloodthirsty pirates; and cities, dead and living, haunted by the passage of the Company north, their numbers grow. But always they are watched by the Shadowmasters, a deadly new enemy.
"Lots of Fun"
Defeated by the Lady and cast from this world, all that was left of him was a foul trace of lingering evil. But the graveyard that was once the Barrowland contains more secrets than dead. All who would possess the power of the Dominator are drawn to the spike. A foolhardy band of thieves is the first to reach it, and a rapacious and malign spirit is unleashed on an unwary world. The forces gather, sides are drawn, and mortal men can only die as the Dark Lords battle for domination.
Croaker has fallen and, following the Company's disastrous defeat at Dejagore, Lady is one of the few survivors--determined to avenge the Company and herself against the Shadowmasters, no matter what the cost. But in assembling a new fighting force from the dregs and rabble of Taglios, she finds herself offered help by a mysterious, ancient cult of murder--competent, reliable, and apparently committed to her goals.
"The book gets 4 Stars, the interpretation a 2"
As Soldiers Live opens, Croaker is military dictator of all the Taglias, and no Black Company member has died in battle for four years. Croaker figures it can't last. He's right. For, of course, many of the Company's old adversaries are still around. Narayan Singh and his adopted daughter - actually the offspring of Croaker and the Lady - hope to bring about the apocalyptic Year of the Skulls. Other old enemies like Shadowcatcher, Longshadow, and Howler are also ready to do the Company harm.
"Must listen for fantasy fan"
Melvin Corey must choose between an alliance with the Pattern of Amber or the Pattern of Chaos, in a tale of a sometimes murderous family of wizards and their alternate worlds.
"A Pawn in a Battle of Superpowers"
Published in chronological order, with extensive story and bibliographic notes, this series not only provides access to stories that have been out of print for years, but gives them a historical and social context. Series editors Scott Conners and Ronald S. Hilger excavated the still-existing manuscripts, letters and various published versions of the stories, creating a definitive "preferred text" for Smith's entire body of work.
"I knew I would like this book, but I was surprised"