At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
"I’m sorry I waited so long to read this book."
"Are you happy with your life?" Those are the last words Jason Dessen hears before the masked abductor knocks him unconscious. Before he awakens to find himself strapped to a gurney, surrounded by strangers in hazmat suits. Before a man Jason's never met smiles down at him and says, "Welcome back, my friend."
Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he's alive - and even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plainold "human error" are much more likely to kill him first.
Seconds before the Earth is demolished to make way for a galactic freeway, Arthur Dent is plucked off the planet by his friend Ford Prefect, a researcher for the revised edition of The Hitchhiker's Guide to the Galaxy who, for the last 15 years, has been posing as an out-of-work actor.
"HHTGH - Lightly Fried"
On November 22, 1963, three shots rang out in Dallas, President Kennedy died, and the world changed. What if you could change it back? In this brilliantly conceived tour de force, Stephen King - who has absorbed the social, political, and popular culture of his generation more imaginatively and thoroughly than any other writer - takes listeners on an incredible journey into the past and the possibility of altering it.
"I Owe Stephen King An Apology"
This is the way the world ends: with a nanosecond of computer error in a Defense Department laboratory and a million casual contacts that form the links in a chain letter of death. And here is the bleak new world of the day after: a world stripped of its institutions and emptied of 99 percent of its people. A world in which a handful of panicky survivors choose sides - or are chosen.
"My First Completed Stephen King Novel"
The Twelve have been destroyed, and the 100-year reign of darkness that descended upon the world has ended. The survivors are stepping outside their walls, determined to build society anew - and daring to dream of a hopeful future.
"Ends the series with a whimper."
It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom - if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer.
"Lacked the freshness of Ready Player One"
When Brendan Doyle is flown from America to London to give a lecture on Samuel Taylor Coleridge, little does he expect that he will soon be traveling through time and meeting the poet himself. But Brendan could do without being stranded penniless in the teeming, thieving London of 1810.
"Yesterday… All My Troubles Seemed So Far Away"
Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he spends his life willingly, knowing that his blood and sweat will one day result in a better world for his children. But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and sprawling parks spread across the planet.
"It Got Better and Left Me Wanting More."
It's a simple story. Boy finds proof that reality is a computer program. Boy uses program to manipulate time and space. Boy gets in trouble. Boy flees back in time to Medieval England to live as a wizard while he tries to think of a way to fix things. Boy gets in more trouble. Oh, and boy meets girl at some point.
Why we think it’s a great listen: It’s easy to say that when it comes to sci-fi you either love it or you hate it. But with Ender’s Game, it seems to be you either love it or you love it.... The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Enter Andrew "Ender" Wiggin, the result of decades of genetic experimentation.
"6 titles in the series so far"
The first invasion of Earth was beaten back by a coalition of corporate and international military forces and the Chinese army. China has been devastated by the Formic's initial efforts to eradicate Earth life forms and prepare the ground for their own settlement. The Scouring of China struck fear into the other nations of the planet; that fear blossomed into drastic action when scientists determined that the single ship that wreaked such damage was merely a scout ship. There is a mothership out beyond the solar system's Kuiper Belt, and it's heading into the system.
Darrow would have lived in peace, but his enemies brought him war. The Gold overlords demanded his obedience, hanged his wife, and enslaved his people. But Darrow is determined to fight back. Risking everything to transform himself and breach Gold society, Darrow has battled to survive the cutthroat rivalries that breed Society's mightiest warriors, climbed the ranks, and waited patiently to unleash the revolution that will tear the hierarchy apart from within.
"One of the Great Trilogies"
Stan and Charmaine are a married couple trying to stay afloat in the midst of an economic and social collapse. Job loss has forced them to live in their car, leaving them vulnerable to roving gangs. They desperately need to turn their situation around - and fast. The Positron Project in the town of Consilience seems to be the answer to their prayers. No one is unemployed, and everyone gets a comfortable, clean house to live in...for six months out of the year. On alternating months, residents of Consilience must leave their homes and function as inmates.
"Thoughtful and intriguing"
Captain Jackson Wolfe never thought he'd see the end of the Phage War in his lifetime. The enemy was too powerful, too numerous, and utterly determined to exterminate humanity. But the appearance of a new ally in the fight has changed all of that. For the first time since the original incursion, Wolfe thinks that maybe there's a chance to stop their implacable enemy before they have the chance to wipe out any more human planets.
"Awesome end to the trilogy"
In this sweeping, threaded narrative of the global phenomenon known as the Vampire Wars, mankind is unwittingly infected by a millennia-old bacteria unknowingly exhumed by a scientific expedition in Antarctica. Now, in some rare cases, a person’s so-called junk DNA becomes activated. Depending on their racial and ethnic heritage, they begin to manifest one of the many diverse forms of the "others" that are the true basis for the legends of supernatural creatures. These aren’t your usual vampires and werewolves - it goes much deeper than that.
"You Have to Stick With This One."
Quinn Dexter is loose on Earth, destroying the giant arcologies one at a time. As Louise Kavanagh tries to track him down, she manages to acquire some strange and powerful allies whose goal doesn't quite match her own. The campaign to liberate Mortonridge from the possessed degenerates into a horrendous land battle, the kind that hasn't been seen by humankind for 600 years; then some of the protagonists escape in a very unexpected direction.
At an exclusive school somewhere outside of Arlington, Virginia, students aren't taught history, geography, or mathematics - at least not in the usual ways. Instead, they are taught to persuade. Here the art of coercion has been raised to a science. Students harness the hidden power of language to manipulate the mind and learn to break down individuals by psychographic markers in order to take control of their thoughts. The very best will graduate as "poets": adept wielders of language who belong to a nameless organization that is as influential as it is secretive.
"Fasten your seat belt..."
Golden Son continues the stunning saga of Darrow, a rebel forged by tragedy, battling to lead his oppressed people to freedom from the overlords of a brutal elitist future built on lies. Now fully embedded among the Gold ruling class, Darrow continues his work to bring down Society from within.
Passing out as her battle-damaged starfighter bleeds the last of its air, she comes to in the cavernous and deserted docking bay of an unknown starship. Leaving her crippled fighter to seek help, she finds she's been scooped up by a gigantic generation ship inhabited by the descendants of the original crew and passengers - people whose entire universe is the ship!
In the second volume of The Day After Never trilogy, Lucas must make an impossible choice and risk everything in order to save those closest to him. An epic saga of survival and redemption set in a near-future wasteland, by a New York Times and USA Today best-selling author.
In the aftermath of the Battle of Detroit, Corporal Jackson finds out how the 365th AIB got a mauling in the Public Residence Clusters, and why the Territorial Army may have lost control over a big chunk of Detroit. A novella in the Terms of Enlistment universe.
Reverend Joshua Barker feels that it is his duty to bring the Word to the oppressed beings on alien worlds, to teach them to repent their sins and cherish the teachings of the Good Book. It's a noble ambition...until he discovers something that challenges his understanding of everything he believes.
This novella is a science fiction story about a man who is kidnapped by aliens and brought into their spaceship. He attempts to escape to warn others about what is being done to people by these extraterrestrials.
Dr. Demetrios Demopoulus and his gang of time traveling misfits are back, and this time they're trying really hard to keep the universe from going kaput. Or are they? Helping them stay alive is Erob, a robot who suffers from a split personality disorder. Service with a smile is not his strength, but if you need to threaten an unsuspecting humanoid or two, he's your man, er, robot. Their mission, should they wish to accept it, is to travel back to 1950s Iran and flush out alien meddlers. Why Iran? Iran so far way? Let's just say it's a mystery.
For 80 million years, the Tourists have taken Snapshots of Earth, creating living replicas of continents. Life in the Snapshots quickly diverges from the real world, creating a universe where humans and animals from Earth's history fly between Snapshots, exploring, fighting, and sometimes meeting themselves. A fly-by-night petting zoo lands in Madagascar-24M, the Snapshot of Madagascar the Tourists made 24 million years ago, and promptly finds itself slapped in quarantine.
When an unconscious Iris Wildthyme is rushed into a San Francisco hospital on New Year's Eve 1999, hunky doctor George Strangeways' life is turned upside down. As the world prepares to party its way into the next millennium, a space-time rift opens above the Golden Gate Bridge - where an old-fashioned London bus has appeared.... As the rift spills untold horrors from other dimensions into our world, Iris has just one question: where the 'eck is Panda?!
Iris is dead: to begin with. There is no doubt whatever about that. She sacrificed herself to save her best friend, Panda, then exploded inside her time-travelling bus. On Earth in the year 2108, the North Bloc and the South Bloc teeter on the edge of terrible nuclear war. The fate of the whole world rests on a not-very-good disco in Spain. One run by the dastardly alien Naxians.... Iris Wildthyme is as dead as a doornail. But her new incarnation is going to have to get stuck in. Poor bloke doesn't stand a chance.
'Terrahawks, stay on this channel....' Back in action after 30 years comes Terrahawks, the fondly remembered action-adventure comedy originally brought to you by the men who created Thunderbirds, Captain Scarlet and Dick Spanner. In the not too distant future, the Earth finds itself under constant threat from Zelda, a bloodthirsty android who, along with her fiendish family and monstrous creations, has established a base on Mars.
Space travel is tough. No air, cosmic radiation, absolute lack of other life-sustaining essentials. What better way to deal with space travel than to man ships with creatures that regenerate, or don't need air, or are immune to various maladies? In a future world where zombies, vampires and werewolves co-exist with "normal" humans on Earth, these ships are staffed by a motley crew of various types of undead, or near-dead, creatures. Of course, no one really knows what happens when zombies and vampires are squeezed together.
After losing his job, Dylan Anderson hits rock bottom and is forced to forfeit his luxurious lifestyle in exchange for a more secluded life among campgrounds. Feeling rejected and exhausted from life's up and downs, he decides to swing by a local bar owned by his best friend, where he accidentally bumps into the love of his life, Erica, as well as his ex-coworkers. Before he is able to make sense of it all, he finds himself in the wrong place at the wrong time.
When Dr. Jessica Paladon worked for her friend, Dr. Dean Devya, she helped create Nadia, one of the world's few Minders. Tough circumstances drove her away from that life, and to protect the secrets, she willingly took a drug that induced amnesia. But now she needs those memories. Two children - her children - Nadia and Varick, are competing in a winners-take-all, losers-might-die competition for the biggest secret government contract out there. They're fighting for the right to exist.
Adam is on the run, and time is running out. His family has been taken from him, and he's working to unravel the secret that someone is hiding from him. Don't miss this action-packed second episode of The Lucid.
Running from the world, their ship crippled, their supplies dangerously low, Team Grendel follow Ballantine's lead to a promised paradise. A place where they can hide and regroup, rest, and plan the next step in their lives. If only life were so simple. Within hours of arriving at their idyllic island, Team Grendel and the crew of the Beowulf III quickly realize that once again they have been thrust into a nightmare of gigantic proportions.
Welcome back to the world of Reboots - a world where zombies, vampires, and werewolves live side by side with humans and eke out whatever existence they can, doing whatever jobs they can - including space travel, where they make the perfect crew members, given their lack of normal needs. Humph and his friends Fred the werewolf and Skinny Jim the zombie have found a new home on the planet Mildred, a nice little mid-sized industrial world (named, apparently, after a drunken captain's girlfriend).
"Welcome to the Pelaran Alliance...." With those simple words, the Guardian spacecraft openly revealed itself to humanity, heralding a new chapter in its 500-year-long mission to cultivate our world. Earth's population must now make its first planet-wide decision - join the most powerful alliance in our galaxy or chart our own course, deciding for ourselves which civilizations are worthy of our trust. Will we be the first world to decline the Pelarans' invitation, or does their offer come with an implied threat?
"great series with good story and action "
Three hundred years ago, Earth suffered a mass extinction event. The last humans fled to the stars in search of a new home. In the darkness, they fought to survive. Now the fleet decays, and their hope of finding a better world is fading. Era Corinth works to preserve the archives, but viewing them herself would be treason. When she's faced with the possibility that her unborn child may be aborted due to a genetic defect, her fascination with ancient secrets escalates to obsession.
Hungry, thirsty, and alone in a desert wasteland, Kid is picked up on the side of the road by Wolf, Dolly, Tank, and Pretty Boy - outlaws with big reputations and even bigger guns. But as they journey across the wild together, Kid learns that her newfound crew may not be the heroes she was hoping for. And in a world that's lost its humanity, everyone has a bit of monster within them....
In a desperate bid to survive as hordes of bloodthirsty undead now dominate the ravaged US population, a navy commander discovers an incredible secret about the pandemic in this fourth novel in the acclaimed Day by Day Armageddon series. Task Force Phoenix may be humanity's final hope, and the narrator's agonizing decisions could mean living one more day - or surrendering to the eternal hell that exists between life and death.
"Bourne does it again!"
Neal Stephenson is a blazing new force on the sci-fi scene. With the groundbreaking cyberpunk novel Snow Crash, he has "vaulted onto the literary stage." It weaves virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility - in short, it is the gigathriller of the information age.
When the Earth is invaded by a rival empire, James McGill's legion must defend the Home World. The top brass has complex plans, but none of that matters much to McGill, who chooses his own unique path. Traveling to star systems no human has ever visited, he searches for a technological edge to beat the enemy before it's too late. Along the way he unleashes new terrors, triggering the biggest battles in human history.
"Obstinate to the Core"
There are some odd things about Nate’s new apartment. Of course, he has other things on his mind. He hates his job. He has no money in the bank. No girlfriend. No plans for the future. So while his new home isn’t perfect, it’s livable. The rent is low, the property managers are friendly, and the odd little mysteries don’t nag at him too much. At least, not until he meets Mandy, his neighbor across the hall, and notices something unusual about her apartment. And Xela’s apartment. And Tim’s. And Veek’s.
"Super solid listen!!"
Captain Jason Burke is a man apart, and not just because he's the only of his kind for thousands of light-years in any direction. The changes to his body and to his genetic code have made him faster, stronger, more able to survive in his dangerous occupation...but they've also ensured that he'll never truly fit in with others of his species. He always assumed he would live and die with his crew and never lay eyes on another human again. He was wrong.
"As usual another great delivery"
Seventy thousand years ago, the human race almost went extinct. We survived, but no one knows how.
Until now. The countdown to the next stage of human evolution is about to begin, and humanity might not survive this time. The Immari are good at keeping secrets. For 2,000 years, they've hidden the truth about human evolution. They've also searched for an ancient enemy - a threat that could wipe out the human race. Now the search is over.
"Pretty bad, but not the worst I've ever read"
On the world called Hyperion, beyond the law of the Hegemony of Man, there waits the creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all.
"The Shrike Awaits. Enter The Time Tombs..."
One starship will either save Earth or destroy her. A century ago our star erupted, destroying Earth's wormhole network and closing off trade with her colonized planets. After being out of contact with the younger worlds for so many years, humanity is shocked when a huge ship appears at the edge of the solar system. Our outdated navy investigates, both curious and fearful. What they learn from the massive vessel shocks the planet.
"An Unlikely Hero"
Captain William Sparhawk flies Earth's single starship on a voyage of exploration. His crew of veteran spacers begins the mission with high hopes and the best of intentions, but the universe has other plans. Instead of space merchants and potential allies, they discover Earth's impending doom. Sparhawk must decide whether to hunt down enemy scouts to keep Earth's new starship a secret or to head home to warn Star Guard of the danger. Either way, he's ignited an interstellar war.
The folks in Mike Erikson's small New England town would say he's just your average, everyday guy. And that's exactly how Mike likes it. Sure, the life he's chosen isn't much of a challenge to someone with his unique gifts, but he's content with his quiet and peaceful existence. That is, until an old friend presents him with an irresistible mystery, one that Mike is uniquely qualified to solve.
The morning that the world ends, Katie is getting ready for court and housewife Jenni is taking care of her family. Less than two hours later, they are fleeing for their lives from a zombie horde. Thrown together by circumstance, Jenni and Katie become a powerful zombie-killing partnership, mowing down zombies as they rescue Jenni's stepson, Jason, from an infected campground.
"I'd pick another series..."
The Russian cluster. The ground shakes as the enemy approaches. The angered gods frown as they look down from the sky. Intelligence agencies are locked in a brutal fight. Hundreds of thousands of sentient beings happily slaughter each other. This is no longer a game quest nor a petty fight between clans over some land rich in resources. This is war! A war of civilizations, religions, and all the dimensions of the world.
Picking up where The First Days ends, Fighting to Survive features the further zombie-killing, civilization-saving adventures of a pair of sexy, kick butt heroines and the men who love them. A hundred or so survivors of the zombie plague have found tenuous safety in the walled off center of a small Texas town. Now the hard work of survival begins - finding enough food; creating safe, weather-resistant shelter; establishing laws; and fighting off both the undead who want to eat them and the living bandits who want to rob and kill them.
"First book was better"
A new pandemic - the perma effect - has taken over Earth of the near future. Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host. Woe be to those stuck forever in Tetris! But some unfortunates - the handicapped and the terminally ill, shell-shocked army vets, wronged crime victims and other society misfits - choose to flee real life willingly, escaping to the limitless world of online sword and sorcery MMORPGs.
"One Of The Best Books I Have"
The magic flames are raging. Blades are melting. Souls are reduced to ashes in the fury of battle. The grand finale of the war for the First Temple is upon us. The last trump cards have been played, the reserves are all exhausted, and even the gods have engaged in the plebeian fight. The universe is on the point of collapse. Broken are the chains that hold the worlds together. The icy waters of the Baltic cool the scorching sands of the Frontier.
"Stop at book 4"
Once a seasoned gamer, Max has cheated fate, swapping his dying body for an immortal avatar in the world of sword and sorcery MMORPGs. He joins the ranks of a new race of people: perma players, forever stuck in the virtual castles and cities of AlterWorld. Now they have to obey the ever-changing rules of their new home while learning to live together in peace, love, and justice. But freedom and immortality are a poisoned chalice. Some of Max's new friends crave power; others become traitors and spies.
"Great book, but then the half-assed romance."
In a ruined and toxic landscape, a community exists in a giant silo underground, hundreds of stories deep. There, men and women live in a society full of regulations they believe are meant to protect them. Sheriff Holston, who has unwaveringly upheld the silo’s rules for years, unexpectedly breaks the greatest taboo of all: He asks to go outside.
"Excellent story, ridiculous narration"
Have you ever seen a planet invaded by rampaging space mutants from another dimension or Nazi dinosaurs from the future? Don't let this happen to you! Rifts happen, so you should be ready when universes collide. A policy with Stranger & Stranger can cover all of your interdimensional insurance needs. Rated "Number One in Customer Satisfaction" for three years running, no claim is too big or too weird for Tom Stranger to handle.
"Someone owes me a new keyboard"
The perma players' new reality gains depth and color. The virtual world has seen its first birth - and its first death. The invisible umbilical cord connecting AlterWorld to Earth grows thinner, and even the Fallen One cannot prevent the looming catastrophe. Could Max have ignored the Russian girl who'd just escaped slavery in a virtual China? Could he have turned a deaf ear to her pleas as the desperate fugitive clutched at straws on hearing her native tongue?
"Good, But Getting Weird..."
In the stunning continuation of the epic adventure begun in Hyperion, Simmons returns us to a far future resplendent with drama and invention. Onthe world of Hyperion, the mysterious Time Tombs are opening. And the secrets they contain mean that nothing - nothing anywhere in the universe - will ever be the same.
"Hyperion is FALLEN, am I too to fall?"