While the crew of the starship Flying Dutchman have been trying to assure people that hostile aliens do not have access to Earth, the UN Expeditionary Force has been stranded on the planet they nicknamed "Paradise". The Flying Dutchman is headed back out on another mission, and the UN wants the ship to find out the status of the humans on Paradise.
Locked behind bars for three years, Shadow did his time, quietly waiting for the day when he could return to Eagle Point, Indiana. A man no longer scared of what tomorrow might bring, all he wanted was to be with Laura, the wife he deeply loved, and start a new life. But just days before his release, Laura and Shadow's best friend are killed in an accident. With his life in pieces and nothing to keep him tethered, Shadow accepts a job from a beguiling stranger he meets on the way home, an enigmatic man who calls himself Mr. Wednesday.
In the first book of this brilliant series, Stephen King introduces listeners to one of his most powerful creations: Roland of Gilead, The Last Gunslinger. He is a haunting figure, a loner on a spellbinding journey into good and evil. In his desolate world, which frighteningly mirrors our own, Roland tracks The Man in Black, encounters an enticing woman named Alice, and begins a friendship with the boy from New York named Jake.
Neil Gaiman has long been inspired by ancient mythology in creating the fantastical realms of his fiction. Now he turns his attention back to the source, presenting a bravura rendition of the great northern tales. In Norse Mythology, Gaiman fashions primeval stories into a novelistic arc that begins with the genesis of the legendary nine worlds; delves into the exploits of the deities, dwarves, and giants; and culminates in Ragnarok, the twilight of the gods and the rebirth of a new time and people.
Dalinar Kholin's Alethi armies won a fleeting victory at a terrible cost. The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.
Bob Johansson didn't believe in an afterlife, so waking up after being killed in a car accident was a shock. To add to the surprise, he is now a sentient computer and the controlling intelligence for a Von Neumann probe.
In a time long forgotten, a preternatural event threw the seasons off balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. As the cold returns, sinister forces are massing beyond the protective wall of the kingdom of Winterfell. To the south, the king's powers are failing, with his most trusted advisor mysteriously dead and enemies emerging from the throne's shadow.
The Ruhar hit us on Columbus Day. There we were, innocently drifting along the cosmos on our little blue marble, like the Native Americans in 1492. Over the horizon came ships of a technologically advanced, aggressive culture, and BAM! There went the good old days, when humans got killed only by each other. So, Columbus Day. It fits. When the morning sky twinkled again, this time with Kristang starships jumping in to hammer the Ruhar, we thought we were saved.
Bob Johansson has just sold his software company and is looking forward to a life of leisure. There are places to go, books to read, and movies to watch. So it's a little unfair when he gets himself killed crossing the street. Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets.
At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
When it first gets announced, the Leteo Institute's memory-alteration procedure seems too good to be true to Aaron Soto; miracle cure-alls don't tend to pop up in the Bronx projects. Aaron can't forget how he's grown up poor, how his friends all seem to shrug him off, and how his father committed suicide in their one-bedroom apartment. Then Thomas shows up. The love Aaron discovers may cost him what's left of his life. But since Aaron can't suddenly stop being gay, Leteo may be the only way out.
Colonel Joe Bishop made a promise, and he's going to keep it: taking the captured alien starship Flying Dutchman back out. He doesn't agree when the UN decides to send almost 70 elite Special Operations troops, hotshot pilots, and scientists with him; the mission is a fool's errand he doesn't expect to ever return from. At least this time, the Earth is safe, right? Not so much.
Control. Precision. Family. These are the principles that drive Silver Mercant. At a time when the fledgling Trinity Accord seeks to unite a divided world, with Silver playing a crucial role as director of a worldwide emergency response network, wildness and chaos are the last things she needs in her life. But that's exactly what Valentin Nikolaev, alpha of the StoneWater Bears, brings with him.
EarthCore is the company with the technology, the resources, and the guts to go after the mother lode. Young executive Connell Kirkland is the company's driving force, pushing himself and those around him to uncover the massive treasure. But at three miles below the surface, where the rocks are so hot they burn bare skin, something has been waiting for centuries. Waiting...and guarding. Kirkland and EarthCore are about to find out first-hand why this treasure has never been unearthed.
A groundbreaking work of science fiction, The Left Hand of Darkness tells the story of a lone human emissary to Winter, an alien world whose inhabitants can change their gender. His goal is to facilitate Winter's inclusion in a growing intergalactic civilization. But to do so he must bridge the gulf between his own views and those of the completely dissimilar culture that he encounters. Embracing the aspects of psychology, society, and human emotion on an alien world, The Left Hand of Darkness stands as a landmark achievement.
In this second volume, Roland encounters three mysterious doorways on a deserted beach along the Western Sea. Each one enters into a different person's life in New York - here, he joins forces with the defiant young Eddie Dean and with the beautiful, brilliant, and brave Odetta Holmes in a savage struggle against underworld evil and otherworldly enemies. They also become the companions, forming a ka-tet, who will assist him on his quest to save the Dark Tower.
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war.
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter. It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor.
From best-selling author Neal Stephenson and critically acclaimed historical and contemporary commercial novelist Nicole Galland comes a captivating and complex near-future thriller combining history, science, magic, mystery, intrigue, and adventure that questions the very foundations of the modern world.
In this definitive novel, listeners will follow Thrawn's rise to power - uncovering the events that created one of the most iconic villains in Star Wars history.
Including three never-before-published stories, Dead Men Don't Complain is the first-ever collection of short fiction by Peter Clines, author of 14, The Fold, and other Audible smash hits. Combining equal parts geekery and humor with the occasional dash of horror, Dead Men Don't Complain is ideal for Clines fans eagerly awaiting his next novel - or for brand-new listeners discovering this Audible favorite for the first time.
Childhood friends Patricia Delfine and Laurence Armstead didn't expect to see each other again after parting ways under mysterious circumstances during high school. After all, the development of magical powers and the invention of a two-second time machine could hardly fail to alarm one's peers and families. But now they're both adults, living in the hipster mecca San Francisco, and the planet is falling apart around them.
Embark on an exciting, adventurous, and dangerous journey through the galaxy with the motley crew of the spaceship Wayfarer in this fun and heart-warming space opera - the sequel to the acclaimed The Long Way to a Small, Angry Planet. Lovelace was once merely a ship's artificial intelligence. When she wakes up in a new body, following a total system shut-down and reboot, she has no memory of what came before.
Half a century after the Doomsday Battle, the uneasy balance of Dark Forest Deterrence keeps the Trisolaran invaders at bay. Earth enjoys unprecedented prosperity due to the infusion of Trisolaran knowledge. With human science advancing daily and the Trisolarans adopting Earth culture, it seems that the two civilizations will soon be able to coexist peacefully as equals, without the terrible threat of mutually assured annihilation. But the peace has also made humanity complacent.
To win an impossible war, Captain Kel Cheris must awaken an ancient weapon and a despised traitor general.
Captain Kel Cheris of the Hexarchate is disgraced for using unconventional methods in a battle against heretics. Kel Command gives her the opportunity to redeem herself by retaking the Fortress of Scattered Needles, a star fortress that has recently been captured by heretics. Cheris' career isn't the only thing at stake. If the fortress falls, the Hexarchate itself might be next.
This is the way the world ends, for the last time. The season of endings grows darker, as civilization fades into the long cold night. Essun - once Damaya, once Syenite, now avenger - has found shelter, but not her daughter. Instead there is Alabaster Tenring, destroyer of the world, with a request. But if Essun does what he asks, it would seal the fate of the Stillness forever. Far away, her daughter Nassun is growing in power - and her choices will break the world.
Mycroft Canner is a convict. For his crimes he is required, as is the custom of the 25th century, to wander the world being as useful as he can to all he meets. Carlyle Foster is a sensayer - a spiritual counselor in a world that has outlawed the public practice of religion, but which also knows that the inner lives of humans cannot be wished away.
Professor Vellitt Boe teaches at the prestigious Ulthar Women's College. When one of her most gifted students elopes with a dreamer from the waking world, Vellitt must retrieve her.
Charles Thomas Tester hustles to put food on the table, keep the roof over his father's head, from Harlem to Flushing Meadows to Red Hook. He knows what magic a suit can cast, the invisibility a guitar case can provide, and the curse written on his black skin that attracts the eye of wealthy white folks and their trained cops. But when he delivers an occult page to a reclusive sorceress in the heart of Queens, Tom opens a door to a deeper realm of magic.
Children have always disappeared under the right conditions - slipping through the shadows under a bed or at the back of a wardrobe, tumbling down rabbit holes and into old wells, and emerging somewhere...else. But magical lands have little need for used-up miracle children. Nancy tumbled once, but now she's back. The things she's experienced...they change a person. The children under Miss West's care understand all too well. And each of them is seeking a way back to their own fantasy world.
In this novella set in the World of the Five Gods and four years after the events in Penric's Demon, Penric is a divine of the Bastard's Order as well as a sorcerer and scholar, living in the palace where the Princess-Archdivine holds court. His scholarly work is interrupted when the Archdivine agrees to send Penric, in his role as sorcerer, to accompany a "Locator" of the Father's Order, assigned to capture Inglis, a runaway shaman charged with the murder of his best friend.
In a remote house on a hilltop, a lonely boy witnesses a profoundly traumatic event. He tries - and fails - to flee. Left alone with his increasingly deranged parent, he dreams of safety, of joining the other children in the town below, of escape. When at last a stranger knocks at his door, the boy senses that his days of isolation might be over. But by what authority does this man keep the meticulous records he carries? What is the purpose behind his questions? Is he friend? Enemy? Or something else altogether?
The kingdom in the Valley has long sheltered under the protection of its Jewels and Lapidaries, the people bound to singing gemstones with the power to reshape hills, move rivers, and warp minds. That power has kept the peace and tranquility, and the kingdom has flourished. Jewel Lin and her Lapidary, Sima, may be the last to enjoy that peace. The Jeweled Court has been betrayed.
A ruined city of the future lives in fear of a despotic, gigantic flying bear, driven mad by the tortures inflicted on him by the Company, a mysterious biotech firm. A scavenger, Rachel, finds a creature entangled in his fur. She names it Borne. At first Borne looks like nothing at all - a green lump that might be a discard from the Company. But he reminds Rachel of her homeland, an island nation long lost to rising seas.
An amazing new adventure begins in the Psy-Changeling universe, from New York Times best-seller Nalini Singh. Silver Silence marks the beginning of a thrilling new story arc in Nalini Singh's best-selling Psy-Changeling universe. Welcome to Psy-Changeling Trinity!
You think you know how the world works? Think again. From best-selling author Neal Stephenson and critically acclaimed historical and contemporary novelist Nicole Galland comes a captivating and complex near-future thriller that questions the very foundations of the modern world. Magic has faded from the minds of mankind, until an encounter between Melisande Stokes, linguistics expert at Harvard, and Tristan Lyons, shadowy agent of government, leads to the uncovering of a distant past.
The Four Lands has been at peace for generations, but now a mysterious army of invaders is cutting a bloody swath across a remote region of the land. No one knows who they are, where they come from, or what they are after - and most seem content to ignore these disturbing events. The only people who sense a greater growing threat and wish to uncover the truth are society's outcasts: an exiled High Druid, a conflicted warrior, a teenage girl struggling to master a prodigious magic...and a scrappy young orphan, improbably named Shea Ohmsford.
Half a million years in the future, on a dead, war-ravaged world at the centre of the galaxy, there is a mile-high statue of Michael Poole. Poole, born on Earth in the fourth millennium, was one of mankind's most influential heroes. He was not a warrior, not an emperor. He was an engineer, a builder of wormhole transit systems. But Poole's work would ultimately lead to a vast and destructive conflict, a million-year war between humanity and the enigmatic, powerful aliens known as the Xeelee. The Xeelee won.
it's 2425. The civil war between the United States of North America and the Pan-European Confederation is over. But before a new era of peace on Earth can begin, humankind must martial its interstellar forces as one fleet to engage in a war against an alien entity in Omega Centauri. Without provocation, it destroyed a Confederation science facility inhabited by 12,000 people, and it must be neutralised before it sets its sights on Earth.
There was a time when the Red Gods ruled the land. The Dark Lady and her horde dealt in death and blood and fire. That time has long since passed, and the neighbouring kingdoms of Mireces and Rilpor hold an uneasy truce. The only blood spilled is confined to the border, where vigilantes known as Wolves protect their kin and territory at any cost. But after the death of his wife, King Rastoth is plagued by grief, leaving the kingdom of Rilpor vulnerable.
Sam Sharp faces the end of all he knows and loves on his adopted world of Gythe. Ayim Rasaad, mage and expert fighter, along with her army of humans and mutated creatures, searches for three items of power. If she collects them, she will be unstoppable in her plot to conquer the world. With only the smallest seed of a plan and not nearly enough information to act with certainty, Sam and his allies must foil Rasaad's campaign or watch as Gythe is plunged into the darkness of her tyrannical rule.
What are you supposed to do with a bunch of homicidal androids after the international crime syndicate that created them is brought down? They could easily be decommissioned, but why not sell them off to a Wild West theme park? They could be reprogrammed, so they wouldn't kill anybody, and stage all kinds of mock gunfights to entertain the kids. What could possibly go wrong? Fembot Sally is about to find out...
Carthenne Rel survived the Hjan attack on the A'ras and has left the north, the only place she ever really known. Now she travels to better understand what it means that she's shadow born. Stranded by storms in a dangerous port city, she's captured while helping rescue a young girl from slavers. Discovering her mysterious captor's agenda forces her to play his games in order to escape, only to realize she hasn't finished with the Hjan.
When a mysterious woman comes forth with a 2000-year-old relic from Nia's past, Nia isn't sure if the story connected to it is one she wants told to the world. Unfortunately, Nia has no choice but to uncover the truth - fast - before a greedy land developer buries the site forever. The fact that he's also an immortal, with a millennia-old grudge against her, doesn't help. Neither do the dark assassins who have been stalking her for centuries, and who've suddenly decided to up their game to end her life.
Sergeant Anki Paro, a Luthian Marine, has been anxiously awaiting the call to deploy. As her path towards war draws near, Anki begins to notice a shift in balance as her society prepares itself for imminent destruction. Questions of misplaced loyalties lead her to wonder if the world she is trying to save has any real intentions of surviving. As Brendle and Anki's worlds collide, they find themselves in an unlikely alliance to try to stop the full might of the Greshian Empire before there's nothing left to fight for.
Jamie Allenby wakes alone and realises her fever has broken. But could everyone she knows be dead? Months earlier Jamie had left her partner, Daniel, mourning the miscarriage of their baby. She'd just had to get away, so she took a job on a distant planet. Then the virus hit. Jamie survived as it swept through our far-flung colonies. Now she feels desperate and isolated, until she receives a garbled message from Earth. If someone from her past is still alive - perhaps Daniel - she knows she must find a way to return.
The Athanate meet in Los Angeles, the city that feeds on dreams, leaving nothing but dust and nightmares. They must forge a new Assembly and reach a consensus before Emergence is forced on them. They have to reach out and include the Were and Adepts, and they need Amber to do it. But Amber is deep in her own personal crisis. Can she find a resolution for herself as she takes on the tasks of the Assembly?
Two weeks after joining Keystone, Raven Black is ready to take on the world as a criminal hunter for hire. If only her partner wasn't a bloodsucking Vampire with a penchant for getting under her skin. Despite her lavish surroundings, Raven misses the freedom of life without rules. And Keystone's next assignment is about to test her self-control in more ways than one. Dead bodies are popping up in the human district, and all signs point to a Breed serial killer.
Lexi didn't set out to steal a god's ring, but when a magic artifact starts trying to talk to you, what's a girl supposed to do? She's always had the ability to talk to animals, but this new development amps up the crazy. Now she's afraid her power is out of control and she's losing her mind. The only person who could possibly reassure her that she's not going mad is her mother, who has always refused to discuss the source of Lexi's strange ability.
Thirteenth-century Bohemia is a dangerous place for a girl, especially one as odd as Mouse, born with unnatural senses and an uncanny intellect. Some call her a witch. Others call her an angel. Even Mouse doesn't know who - or what - she is. But she means to find out. When young King Ottakar shows up at the Abbey wounded by a traitor's arrow, Mouse breaks church law to save him and then agrees to accompany him back to Prague as his personal healer.
After years in Wonderland, Alice has returned to England as an adult, desperate to reclaim sanity and control over her life. An enigmatic gentleman with an intriguing job offer too tempting to resist changes her plans for a calm existence. Soon, she's whisked to New York and initiated into the Collectors' Society, a secret organization whose members confirm that famous stories are anything but straightforward and that what she knows about the world is only a fraction of the truth.
Machine Gods is the second book in the epic new series set in the Star Crusades universe that chronicles humanity's first steps away from Alpha Centauri and beyond.
Allies, once inseparable, splinter until they break apart. An insidiousness carves its way through Wonderland, challenging the land's very existence. Battle lines will be drawn as pages, long languishing in darkness, are finally illuminated. Swords will clash, blood will be spilled, and lives will be lost. For what is written can still be erased.
Beth, forever fanning the flames of tension and dissension, has the Stryvers, the Progerians, and the entire human race on the brink of annihilation. It is up to Michael Talbot, BT, Drababan, and the United Earth Marine Corps to stave off this extinction event, along with General Ginson aboard the outgunned, outmanned, and nearly crippled USS Guardian. Is it too late, or can it all still be saved?
The team of heroes extracted from their timelines to stop the impending apocalypse didn't think they needed a leader. But they've got one anyway. With their mission in tatters, Miri has been called in to steady the ship. And to focus them on their assignment: preventing the end of the world. The problem is, the world doesn't know it's in danger. With governments pursuing them relentlessly, attempting to steal the time-travel device to use for their own ends, the heroes are on the run.
Follow the disaster magnets of St Mary's as they hurtle around history! The ninth book in The Chronicles of St Mary's Series collects the best-selling short stories in audio for the first time.
Continue Violet and Viggo's heart-racing journey in the epic fifth book of The Gender Game series.
Martin and his friends discovered that their world is computer generated and that by altering the code they could alter reality. They traveled back in time to Medieval England to live as wizards. Almost everything they've done since then has, in one way or another, blown up in their faces. So of course they decide to make dragons. It does not go well.
There is nothing Denny wants more than to repair the damage former rewinder Lidia has done to history. Her manipulations have thrown the time line he knows into chaos, and now he's locked away in an unfamiliar world, without the device that would allow him to fix what has been destroyed. Will Denny be able to bring back the life he knew and the people he loves, or will he be trapped in this violent time line forever?
Jane Yellowrock is a shape-shifting skinwalker...and the woman rogue vampires fear most. Jane walks softly and carries a big stake to keep the peace in New Orleans, all part of her job as official Enforcer to Leo Pellissier, Master of the City. But Leo's reign is being threatened by a visit from a delegation of ancient European vampires seeking to expand their dominions. And there's another danger to the city.
Bob Johansson didn't believe in an afterlife, so waking up after being killed in a car accident was a shock. To add to the surprise, he is now a sentient computer and the controlling intelligence for a Von Neumann probe.
Bob Johansson didn't believe in an afterlife, so waking up after being killed in a car accident was a shock. To add to the surprise, he is now a sentient computer and the controlling intelligence for a Von Neumann probe.
Bob Johansson has just sold his software company and is looking forward to a life of leisure. There are places to go, books to read, and movies to watch. So it's a little unfair when he gets himself killed crossing the street. Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets.
Beth, forever fanning the flames of tension and dissension, has the Stryvers, the Progerians, and the entire human race on the brink of annihilation. It is up to Michael Talbot, BT, Drababan, and the United Earth Marine Corps to stave off this extinction event, along with General Ginson aboard the outgunned, outmanned, and nearly crippled USS Guardian. Is it too late, or can it all still be saved?
Fletcher and his friends fight for survival in the ether, where they pursue a mortally dangerous quest to rebuild their world and broker peace. Even as hatred threatens to turn friend into foe, Fletcher must lead a small army of soldiers into battle to protect his ancestral homeland, and face his biggest challenge yet: his nemesis, the albino orc Khan, who seeks to destroy everything Fletcher holds dear.
Adrian Tchaikovksy's critically acclaimed stand-alone novel Children of Time is the epic story of humanity's battle for survival on a terraformed planet. Who will inherit this new Earth? The last remnants of the human race left a dying Earth, desperate to find a new home among the stars. Following in the footsteps of their ancestors, they discover the greatest treasure of the past age - a world terraformed and prepared for human life. But all is not right in this new Eden.
Earth is no longer the center of the universe. After the invention of the faster-than-light jump drive, humanity is rapidly establishing new colonies. But the vast distances of space mean that the old order of protection and interstellar law offered by Earth has ceased to exist. When a nearby world attacks, the new colony of Glenlyon turns to Robert Geary, a young former junior fleet officer, and Mele Darcy, a onetime enlisted marine.
The folks in Mike Erikson's small New England town would say he's just your average, everyday guy. And that's exactly how Mike likes it. Sure, the life he's chosen isn't much of a challenge to someone with his unique gifts, but he's content with his quiet and peaceful existence. That is, until an old friend presents him with an irresistible mystery, one that Mike is uniquely qualified to solve.
The Confederation has fought three wars against the forces of the totalitarian Union. Three generations of its warriors have gone off to war, held the line against the larger, more powerful enemy. Now the fourth conflict is imminent, and the Confederation's navy is on alert, positioned behind the frontier, waiting for the attack it knows is coming.
Our universe is ruled by physics, and faster-than-light travel is not possible - until the discovery of The Flow, an extradimensional field we can access at certain points in space-time that transports us to other worlds, around other stars. Humanity flows away from Earth, into space, and in time forgets our home world and creates a new empire, the Interdependency, whose ethos requires that no one human outpost can survive without the others. It's a hedge against interstellar war - and a system of control for the rulers of the empire.
There are some odd things about Nate’s new apartment. Of course, he has other things on his mind. He hates his job. He has no money in the bank. No girlfriend. No plans for the future. So while his new home isn’t perfect, it’s livable. The rent is low, the property managers are friendly, and the odd little mysteries don’t nag at him too much. At least, not until he meets Mandy, his neighbor across the hall, and notices something unusual about her apartment. And Xela’s apartment. And Tim’s. And Veek’s.
Zachary Quinto - best known for his role as the Nimoy-approved Spock in the recent Star Trek reboot and the menacing, power-stealing serial killer, Sylar, in Heroes - brings his well-earned sci-fi credentials and simmering intensity to this audio-exclusive novella from master storyteller John Scalzi. One day, not long from now, it becomes almost impossible to murder anyone - 999 times out of a thousand, anyone who is intentionally killed comes back. How? We don't know.
The year is 2033. The world has been reduced to rubble. Humanity is nearly extinct and the half-destroyed cities have become uninhabitable through radiation. Beyond their boundaries, they say, lie endless burned-out deserts and the remains of splintered forests. Survivors still remember the past greatness of humankind, but the last remains of civilisation have already become a distant memory. Man has handed over stewardship of the earth to new life-forms. A few score thousand survivors live on, not knowing whether they are the only ones left on Earth....
Jane Yellowrock is a shape-shifting skinwalker...and the woman rogue vampires fear most. Jane walks softly and carries a big stake to keep the peace in New Orleans, all part of her job as official Enforcer to Leo Pellissier, Master of the City. But Leo's reign is being threatened by a visit from a delegation of ancient European vampires seeking to expand their dominions. And there's another danger to the city.
On the world called Hyperion, beyond the law of the Hegemony of Man, there waits the creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all.
Ensign Andrew Dahl has just been assigned to the Universal Union Capital Ship Intrepid, flagship of the Universal Union since the year 2456. Life couldn’t be better…until Andrew begins to pick up on the facts that (1) every Away Mission involves some kind of lethal confrontation with alien forces; (2) the ship’s captain, its chief science officer, and the handsome Lieutenant Kerensky always survive these confrontations; and (3) at least one low-ranked crew member is, sadly, always killed.
When Calamity lit up the sky, the Epics were born. David's fate has been tied to their villainy ever since that historic night. Steelheart killed his father. Firefight stole his heart. And now Regalia has turned his closest ally into a dangerous enemy. David knew Prof's secret and kept it even when Prof struggled to control the effects of his Epic powers. But facing Obliteration in Babilar was too much. Once the Reckoners' leader, Prof has now embraced his Epic destiny.
Not too long from today, a new, highly contagious virus makes its way across the globe. Most who get sick experience nothing worse than flu, fever, and headaches. But for the unlucky one percent - and nearly five million souls in the United States alone - the disease causes "Lock In": Victims fully awake and aware, but unable to move or respond to stimulus. The disease affects young, old, rich, poor, people of every color and creed. The world changes to meet the challenge.
The Hundred Worlds have withstood invasion by the relentless Hok for decades. The human worlds are strong, but the Hok have the resources of a thousand planets behind them, and their fleets attack in endless waves. The long war has transformed the Hundred Worlds into heavily fortified star systems. Their economies are geared for military output, and they raise specialized soldiers to save our species. Assault Captain Derek Straker is one such man among many.
This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.
The team of heroes extracted from their timelines to stop the impending apocalypse didn't think they needed a leader. But they've got one anyway. With their mission in tatters, Miri has been called in to steady the ship. And to focus them on their assignment: preventing the end of the world. The problem is, the world doesn't know it's in danger. With governments pursuing them relentlessly, attempting to steal the time-travel device to use for their own ends, the heroes are on the run.