Mightily Oats has not picked a good time to be a priest. He thought he'd come to the mountain kingdom of Lancre for a simple little religious ceremony. Now he's caught up in a war between vampires and witches, and he's not sure there is a right side. There are the witches - young Agnes, who is really in two minds about everything, Magrat, who is trying to combine witchcraft and nappies, Nanny Ogg, who is far too knowing . . . and Granny Weatherwax, who is big trouble.
Time is a resource. Everyone knows it has to be managed. And on the Discworld that is the job of the Monks of History, who store it and pump it from the places where it's wasted (like the underwater; how much time does a codfish need?) to places like cities, where there's never enough time.
Football has come to the ancient city of Ankh-Morpork - not the old-fashioned, grubby pushing and shoving, but the new, fast football with pointy hats for goalposts and balls that go gloing when you drop them. And now, the wizards of Unseen University must win a football match, without using magic, so they're in the mood for trying everything else.
Football has come to the ancient city of Ankh-Morpork - not the old fashioned, grubby pushing and shoving, but the new, fast football with pointy hats for goalposts and balls that go gloing when you drop them. And now, the wizards of Unseen University must win a football match, without using magic, so they're in the mood for trying everything else.
Thirteen-year-old Mau is the only one left after a giant wave sweeps his island village away. But when much is taken, something is returned, and somewhere in the jungle, Daphne - a girl from the other side of the globe - is the sole survivor of a ship destroyed by the same wave.
Finding himself alone on a desert island when everything and everyone he knows and loved has been washed away in a huge storm, Mau is the last surviving member of his nation. He's also completely alone - or so he thinks until he finds the ghost girl. She has no toes, wears strange lacy trousers like the grandfather bird, and gives him a stick which can make fire.
To the thousands of tiny nomes who live under the floorboards of a large department store, there is no outside. Things like day and night, sun and rain are just daft old legends. Then a devastating piece of news shatters their existence: the Store, their whole world, is to be demolished.
Somewhere in a place so far up that there is no down, a ship is waiting to take the nomes home, back to wherever they came from. And one nome, Masklin, knows that they've got to try and contact the ship.
Eleven-year-old Tiffany Aching wants to be a real witch. But a real witch doesn't casually step out of her body, leaving it empty. Tiffany does, and there's something just waiting for a handy body to take over. Something ancient and horrible, which can't die.
It begun as a sudden strange fancy...Polly Perks had to become a boy in a hurry. Cutting off her hair and wearing trousers was easy. Learning to fart and belch in public and walk like an ape took more time. And now she's enlisted in the army, and searching for her lost brother. But there's a war on. There's always a war on. And Polly and her fellow recruits are suddenly in the thick of it, without any training, and the enemy is hunting them.